#pragma once #include "GameTypes.h" struct StaticFunctionTag; class VMClassRegistry; namespace papyrusUtility { void RegisterFuncs(VMClassRegistry* registry); float GetINIFloat(StaticFunctionTag* base, BSFixedString ini); UInt32 GetINIInt(StaticFunctionTag* base, BSFixedString ini); bool GetINIBool(StaticFunctionTag* base, BSFixedString ini); BSFixedString GetINIString(StaticFunctionTag* base, BSFixedString ini); }