#pragma once #include "skse64_common/Utilities.h" #include "GameAPI.h" class Actor; class BGSHeadPart; class NiAVObject; class BGSTextureSet; class NiAVObject; class TESObjectREFR; class TaskDelegate { public: virtual void Run() = 0; virtual void Dispose() = 0; }; class BSTaskPool { public: MEMBER_FN_PREFIX(BSTaskPool); DEFINE_MEMBER_FN(SetNiGeometryTexture, UInt32, 0x005C6BF0, NiAVObject * geometry, BGSTextureSet * textureSet); void ProcessTasks(void); DEFINE_MEMBER_FN(ProcessTaskQueue_HookTarget, void, 0x005C1BE0); static BSTaskPool * GetSingleton(void); };