;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 19
Scriptname SF_MQ07a_SC1_ExplanationInCh_001065B8 Extends Scene Hidden

;BEGIN FRAGMENT Fragment_3
Function Fragment_3()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(30)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_15
Function Fragment_15()
;BEGIN CODE
GetOwningQuest().SetObjectiveCompleted(5)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_13
Function Fragment_13()
;BEGIN CODE
AllowIdleChatter.SetValue(1)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
MQ07a.MoveTealor()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_17
Function Fragment_17()
;BEGIN CODE
MQ07a.SC01Failsave()
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
GetOwningQuest().SetCurrentStageID(15)
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_14
Function Fragment_14()
;BEGIN CODE
AllowIdleChatter.SetValue(0)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

_00E_MQ07a_Functions Property MQ07A  Auto  
GlobalVariable Property AllowIdleChatter Auto