Scriptname DLC2MQ06Script extends Quest Conditional event OnUpdate() ; debug.trace(self + " IsWordUnlocked(DLC2BendToWillWord1) = " + Game.IsWordUnlocked(DLC2BendToWillWord1)) ; debug.trace(self + " IsWordUnlocked(DLC2BendToWillWord2) = " + Game.IsWordUnlocked(DLC2BendToWillWord2)) ; debug.trace(self + " IsWordUnlocked(DLC2BendToWillWord3) = " + Game.IsWordUnlocked(DLC2BendToWillWord3)) ; watch for player to unlock words if Game.IsWordUnlocked(DLC2BendToWillWord1) && Game.IsWordUnlocked(DLC2BendToWillWord2) && Game.IsWordUnlocked(DLC2BendToWillWord3) SetStage(100) else RegisterForSingleUpdate(5.0) endif endEvent ; this function clears the "mind control" state of all the pillars function ClearMindControl() DLC2PillarBuildSandboxMarkerTOGGLEBeast.Disable() DLC2PillarBuildSandboxMarkerTOGGLEEarth.Disable() DLC2PillarBuildSandboxMarkerTOGGLESun.Disable() DLC2PillarBuildSandboxMarkerTOGGLEWater.Disable() DLC2PillarBuildSandboxMarkerTOGGLEWind.Disable() ; mark Tree Stone freed DLC2StandingStoneTreeREF.Freed = true endFunction Function EnableHM(bool enabling) if (enabling) DLC2MQ06HermaeusMoraENDFXRef.ChangeState() HermaeusMoraTA.Enable() else DLC2MQ06HermaeusMoraENDFXRef.ChangeState(false) HermaeusMoraTA.Disable() endif EndFunction Function EnableHMBattle(bool enabling, int iNewState = -1) if (enabling) DLC2MQ06HermaeusMoraBattleFXRef.ChangeState(true, iNewState) else DLC2MQ06HermaeusMoraBattleFXRef.ChangeState(false) endif EndFunction ; called by dragon alias script if dragon unloads after being tamed (so he can't fly) but before player rides him function MoveTameDragonFailsafe(Actor dragon) endFunction WordOfPower Property DLC2BendToWillWord1 Auto WordOfPower Property DLC2BendToWillWord2 Auto WordOfPower Property DLC2BendToWillWord3 Auto Location Property DLC2Book01DungeonLocation Auto Location Property DLC2ApocrypaMiraaksTowerLocation Auto ObjectReference Property DLC2PillarBuildSandboxMarkerTOGGLEBeast Auto ObjectReference Property DLC2PillarBuildSandboxMarkerTOGGLEEarth Auto ObjectReference Property DLC2PillarBuildSandboxMarkerTOGGLESun Auto ObjectReference Property DLC2PillarBuildSandboxMarkerTOGGLEWater Auto ObjectReference Property DLC2PillarBuildSandboxMarkerTOGGLEWind Auto ObjectReference Property HermaeusMoraTA auto int Property MiraakDragonsKilled Auto Conditional DLC2StandingStoneScript Property DLC2StandingStoneTreeREF Auto DLC2HermaeusMoraFaceFXSCRIPT Property DLC2MQ06HermaeusMoraENDFXRef Auto DLC2MQ05HermaeusMoraFXScript Property DLC2MQ06HermaeusMoraBattleFXRef Auto