#pragma once #include "skse64/PapyrusNativeFunctions.h" #include "skse64/GameReferences.h" #include "skse64/GameObjects.h" namespace CreatePotion { AlchemyItem* createPotion(AlchemyItem* toCopy, VMArray effects, VMArray magnitudes, VMArray areas, VMArray durations, UInt32 arraySize); bool RegisterFuncs(VMClassRegistry* registry); }