#pragma once #include "skse64/GameMenus.h" #include "skse64/ScaleformLoader.h" class CustomMenuCreator { public: static IMenu* Create(void); static void SetSwfPath(const char* path); private: CustomMenuCreator(); static std::string swfPath_; }; class CustomMenu : public IMenu { public: CustomMenu(const char* swfPath); virtual void Accept(CallbackProcessor * processor); virtual void Render(void); };