Scriptname _00E_DigControl extends Quest Hidden import Utility bool function Dig() ; Play the mauling animation in werewolf form if PlayerREF.GetRace() == _00E_Theriantrophist_PlayerWerewolfRace if PlayerREF.IsInCombat() _00E_TreasureMarkerScript_sCannotDigInCombat.Show() return false endif Game.DisablePlayerControls(true, true, true, true, true, true, true, true) Debug.SendAnimationEvent(PlayerREF, "pa_KillWerewolfPairedMaulingWithHuman") Wait(4.8) Game.EnablePlayerControls() return true endif if PlayerREF.GetItemCount(ShovelKeyword) == 0 _00E_TreasureMarkerScript_sShovelNeeded.Show() return false endif if PlayerREF.IsInCombat() _00E_TreasureMarkerScript_sCannotDigInCombat.Show() return false endif Game.DisablePlayerControls(true, true, true, true, true, true, true, true) Game.SetPlayerAIDriven() bool isFirstPerson = PlayerREF.GetAnimationVariableBool("IsFirstPerson") ; Start digging Game.ForceThirdPerson() Form[] equippedTorches = New Form[2] Bool torchesUnequipping = _00E_TorchControl.UnequipTorches(equippedTorches) If PlayerREF.IsWeaponDrawn() ; Sheathe the weapon PlayerREF.PlayIdle(DefaultSheathe) Wait(2) ElseIf isFirstPerson ; Give some time for the camera to settle on switch to 3p Wait(0.5) ElseIf torchesUnequipping ; Give some time for torch unequip animations to settle Wait(0.25) EndIf Debug.SendAnimationEvent(PlayerREF, "IdleSmelterEnter") Wait(5.0) ; Stop digging Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState") _00E_TorchControl.ReequipTorches(equippedTorches) Wait(1) Game.SetPlayerAIDriven(false) Game.EnablePlayerControls() If isFirstPerson Game.ForceFirstPerson() EndIf return true endfunction Actor Property PlayerRef Auto Message Property _00E_TreasureMarkerScript_sCannotDigInCombat Auto Message Property _00E_TreasureMarkerScript_sShovelNeeded Auto Keyword Property ShovelKeyword Auto Idle Property DefaultSheathe Auto Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto