Scriptname _00E_A1_OnslaughtDummySC extends Actor Event OnUpdate() If !bDelete MGTeleportOutEffect.Play(Self) _00E_HighOnesDisintegrate.Play(Self) RegisterForSingleUpdate(3) bDelete = True Else Self.Delete() EndIf EndEvent Event OnInit() Self.SetAlpha(0.5) RegisterForSingleUpdate(0.2) EndEvent bool bDelete VisualEffect Property MGTeleportOutEffect Auto VisualEffect Property MGTeleportInEffect Auto EffectShader Property _00E_HighOnesDisintegrate Auto