Scriptname _00E_A2_ChaosruneStunSC extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) ; Debug.MessageBox("Stun started") KillMove.SetValueInt(0) Utility.Wait(1) AbsorbHealthFXS.Play(akTarget) akTarget.EnableAI(False) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) If Utility.GetINIBool("bVATSDisable:VATS") == 0 KillMove.SetValueInt(1) EndIf AbsorbHealthFXS.Stop(akTarget) akTarget.EnableAI(True) EndEvent Event OnDying(Actor akKiller) Self.Dispel() EndEvent EffectShader Property AbsorbHealthFXS Auto GlobalVariable Property KillMove Auto