Scriptname _00E_A2_DanceOfBladesApplySC extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) Target = akTarget If !Target.HasSpell(_00E_A2_DanceOfBladesMonitorAb) akTarget.AddSpell(_00E_A2_DanceOfBladesMonitorAb) RegisterForSingleUpdate(1) EndIf EndEvent Event OnUpdate() If PlayerREF.HasMagicEffect(_00E_A2_DanceOfBladesCloakME) RegisterForSingleUpdate(1) Else Target.RemoveSpell(_00E_A2_DanceOfBladesMonitorAb) EndIf EndEvent Spell Property _00E_A2_DanceOfBladesSP Auto Spell Property _00E_A2_DanceOfBladesMonitorAb Auto MagicEffect Property _00E_A2_DanceOfBladesCloakME Auto Actor Property PlayerREF Auto Actor Target