Scriptname _00E_A2_EldritchBloodPlayerSC extends activemagiceffect Import _00E_TalentLibrary Import Utility ;===================================================================================== ; EVENTS & STATES ;===================================================================================== Event OnEffectStart(Actor akTarget, Actor akCaster) hasAborted = False iIndex = GetPlayerTalentLevel(_00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2, _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3) If _00E_A2_EldritchBloodGlobal.GetValueInt() == 0 iFrenzyTargetMarked = False iFrezyAttackTargetMarked = False GoToState("MarkTargets") Elseif _00E_A2_EldritchBloodGlobal.GetValueInt() == 1 If iFrenzyTargetMarked _00E_A2_EldritchBloodGlobal.SetValueInt(2) GoToState("AddEffect") Elseif !iFrenzyTargetMarked _00E_A2_EldritchBloodGlobal.SetValueInt(0) NotMarkedClearUp() EndIf EndIf EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) If _00E_A2_EldritchBloodGlobal.GetValueInt() == 1 If iFrenzyTargetMarked && !hasAborted _00E_A2_EldritchBloodGlobal.SetValueInt(2) float iRecoveryTime = _00E_A2_EldritchBlood.GetNthRecoveryTime(iIndex - 1) (PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, iRecoveryTime) GoToState("AddEffect") Else NotMarkedClearUp() EndIf EndIf EndEvent function abort() hasAborted = true Self.Dispel() EndFunction State MarkTargets Event OnBeginState() If _00E_SelectionTutorialShown.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0 _00E_Tutorial_SelectionMode.Show() _00E_SelectionTutorialShown.SetValueInt(1) EndIf If _00E_A2_EldritchBloodInDepthTutorial.GetValueInt() == 0 && _00E_DisableSkillTutorials.GetValueInt() == 0 _00E_A2_Tutorial_EldritchBloodDetailed.Show() _00E_A2_EldritchBloodInDepthTutorial.SetValueInt(1) EndIf If _00E_DisableSkillTutorials.GetValueInt() == 0 _00E_A2_Tutorial_EldritchBlood.ShowAsHelpMessage("EldritchBlood", 8, 8, 1) EndIf _00E_A2_EldritchBloodGlobal.SetValueInt(1) (PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0) A2_EldritchBlood_Player.ForceRefTo(PlayerREF) A2_EldritchBlood_PlayerForScript = A2_EldritchBlood_Player as _00E_A2_EldritchBloodPlayerMarkSC PlayerREF.AddSpell(_00E_A2_EldritchBloodAbSelectionSP, False) _00E_A2_EldritchBloodSelectionIntroIMOD.Apply() MarkingLP = _00E_A2_GhostwalkMarkingLPM.Play(playerREF) MAGConjurePortal.Play(PlayerREF) A2_EldritchBlood_PlayerForScript.EnterMarkingMode(1800, Self as _00E_A2_EldritchBloodPlayerSC) Wait(0.5) _00E_A2_EldritchBloodSelectionHoldIMOD.ApplyCrossFade(1.5) EndEvent EndState State AddEffect Event OnBeginState() A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP) PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP) A2_EldritchBlood_PlayerForScript.ExitMarkingMode() _00E_A2_EldritchBloodSelectionHoldIMOD.Remove() Sound.StopInstance(MarkingLP) QSTDA16SoulGemOffM.Play(PlayerREF) A2_EldritchBlood_Player.Clear() A2_EldritchBlood_Rune.GetReference().Delete() A2_EldritchBlood_VictimRune.GetReference().Delete() A2_EldritchBlood_Rune.Clear() A2_EldritchBlood_VictimRune.Clear() If MarkingRuneREF MarkingRuneREF.Delete() EndIf If MarkingVictimRuneREF MarkingVictimRuneREF.Delete() EndIf AddFrenzySpell() _00E_A2_EldritchBloodGlobal.SetValueInt(0) EndEvent EndState ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function AddFrenzySpell() float iExpDamage = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex - 1) _00E_A2_EldritchBloodEnchantment.SetNthEffectMagnitude(0, iExpDamage) _00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference()) float iFrenzyDMGMult = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(iIndex + 2) Int iFrenzyDuration = _00E_A2_EldritchBloodSP.GetNthEffectDuration(iIndex + 2) as Int _00E_A2_EldritchBloodVictimSP.SetNthEffectMagnitude(0, iFrenzyDMGMult) _00E_A2_EldritchBloodVictimSP.SetNthEffectDuration(0, iFrenzyDuration) _00E_A2_EldritchBloodVictimSP.Cast(A2_EldritchBlood_Victim.GetReference(), A2_EldritchBlood_Victim.GetReference()) If iFrezyAttackTargetMarked A2_EldritchBlood_Victim.GetActorReference().StartCombat(A2_EldritchBlood_VictimTarget.GetActorReference()) Else A2_EldritchBlood_Victim.GetActorReference().StartCombat(PlayerREF.GetCombatTarget()) EndIf EndFunction Function NotMarkedClearUp() A2_EldritchBlood_Victim.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) A2_EldritchBlood_VictimTarget.GetActorReference().RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP) (PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_A2_EldritchBlood, 0) MAGFail.Play(PlayerREF) PlayerREF.RemoveSpell(_00E_A2_EldritchBloodAbSelectionSP) A2_EldritchBlood_PlayerForScript.ExitMarkingMode() _00E_A2_EldritchBloodSelectionHoldIMOD.Remove() Sound.StopInstance(MarkingLP) QSTDA16SoulGemOffM.Play(PlayerREF) A2_EldritchBlood_Player.Clear() A2_EldritchBlood_Rune.GetReference().Delete() A2_EldritchBlood_VictimRune.GetReference().Delete() _00E_A2_EldritchBloodMarkedVictimFXS.Stop(A2_EldritchBlood_VictimTarget.GetActorReference()) A2_EldritchBlood_Rune.Clear() A2_EldritchBlood_VictimRune.Clear() A2_EldritchBlood_VictimTarget.Clear() A2_EldritchBlood_Victim.Clear() If MarkingRuneREF MarkingRuneREF.Delete() EndIf If MarkingVictimRuneREF MarkingVictimRuneREF.Delete() EndIf Wait(2) _00E_A2_EldritchBloodGlobal.SetValueInt(0) EndFunction Function SelectEnemy(Actor iVictim) If IsTargetValid(iVictim) If !IsTargetMarked(iVictim) If !iFrenzyTargetMarked MarkFrenzyVictim(iVictim) iFrenzyTargetMarked = True Elseif !iFrezyAttackTargetMarked MarkFrenzyTargetVictim(iVictim) iFrezyAttackTargetMarked = True Else Levelsystem._00E_Levelsystem_sEnemyAlreadyMarked.Show() MAGFail.Play(PlayerREF) EndIf Else UnmarkEnemy(iVictim) EndIf Else Return EndIf EndFunction Function MarkFrenzyVictim(Actor iFrenzyVictim) MarkingRuneREF = iFrenzyVictim.PlaceAtMe(_00E_A2_EldritchBloodMarkedRune, 1) A2_EldritchBlood_Rune.ForceRefTo(MarkingRuneREF) A2_EldritchBlood_Victim.ForceRefTo(iFrenzyVictim) Levelsystem._00E_Levelsystem_sEldritchBloodVictimMarked.Show() _00E_A2_EldritchBloodMarkedFXS.Play(iFrenzyVictim) iFrenzyVictim.AddSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) _00E_A2_GhostwalkSelectM.Play(PlayerREF) EndFunction Function MarkFrenzyTargetVictim(Actor iFrenzyTargetVictim) MarkingVictimRuneREF = iFrenzyTargetVictim.PlaceAtMe(_00E_A2_EldritchBloodMarkedTargetRune, 1) A2_EldritchBlood_VictimRune.ForceRefTo(MarkingVictimRuneREF) A2_EldritchBlood_VictimTarget.ForceRefTo(iFrenzyTargetVictim) Levelsystem._00E_Levelsystem_sEldritchBloodAttackTargetMarked.Show() _00E_A2_EldritchBloodMarkedVictimFXS.Play(iFrenzyTargetVictim) iFrenzyTargetVictim.AddSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP) _00E_A2_GhostwalkSelectM.Play(PlayerREF) EndFunction Function UnmarkEnemy(Actor iVictim) bool Cleared If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) A2_EldritchBlood_Rune.Clear() A2_EldritchBlood_Victim.Clear() MarkingRuneREF.Disable() iFrenzyTargetMarked = False Levelsystem._00E_Levelsystem_sEldritchBloodVictimMarkingRemoved.Show() iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) _00E_A2_EldritchBloodMarkedFXS.Stop(iVictim) _00E_A2_GhostwalkDeselectM.Play(PlayerREF) Cleared = True Elseif iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP) A2_EldritchBlood_VictimRune.Clear() A2_EldritchBlood_VictimTarget.Clear() MarkingVictimRuneREF.Disable() iFrezyAttackTargetMarked = False Levelsystem._00E_Levelsystem_sEldritchBloodAttackVictimMarkingRemoved.Show() iVictim.RemoveSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP) _00E_A2_EldritchBloodMarkedVictimFXS.Stop(iVictim) _00E_A2_GhostwalkDeselectM.Play(PlayerREF) Cleared = True EndIf EndFunction bool Function IsTargetValid(Actor CheckVictim) If CheckVictim.IsInFaction(PlayerAlliesFaction) Return False ElseIf CheckVictim.HasKeyword(MagicNoEldritchBlood) Levelsystem._00E_Levelsystem_sAbilityEnemyLevelTooHigh.Show() Return False Elseif CheckVictim == PlayerREF Return False Elseif EnemyLevelTooHigh(CheckVictim) Levelsystem._00E_Levelsystem_sAbilityEnemyLevelTooHigh.Show() Return False Else Return True EndIf EndFunction bool Function EnemyLevelTooHigh(Actor LevelVictim) Float iAllowedDif = _00E_A2_EldritchBloodSP.GetNthEffectMagnitude(6) If (LevelVictim.GetLevel() > (PlayerLevel.GetValueInt() + iAllowedDif as Int)) Return True Else Return False EndIf EndFunction bool Function IsTargetMarked(Actor iVictim) If iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimSP) || iVictim.HasSpell(_00E_A2_EldritchBloodAbMarkedVictimTargetSP) Return True Else Return False EndIf EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== bool hasAborted int iIndex int MarkingLP ; bool Property bTutorialShown Auto Hidden Bool iFrenzyTargetMarked Bool iFrezyAttackTargetMarked _00E_A2_EldritchBloodPlayerMarkSC A2_EldritchBlood_PlayerForScript _00E_QuestFunctions Property Levelsystem Auto GlobalVariable Property _00E_A2_EldritchBloodGlobal Auto GlobalVariable Property PlayerLevel Auto GlobalVariable Property _00E_SelectionTutorialShown Auto GlobalVariable Property _00E_A2_EldritchBloodInDepthTutorial Auto GlobalVariable Property _00E_DisableSkillTutorials Auto Actor Property PlayerREF Auto ObjectReference MarkingRuneREF ObjectReference MarkingVictimRuneREF ReferenceAlias Property A2_EldritchBlood_Player Auto ReferenceAlias Property A2_EldritchBlood_Victim Auto ReferenceAlias Property A2_EldritchBlood_VictimTarget Auto ReferenceAlias Property A2_EldritchBlood_Rune Auto ReferenceAlias Property A2_EldritchBlood_VictimRune Auto Hazard Property _00E_A2_EldritchBloodMarkedRune Auto Hazard Property _00E_A2_EldritchBloodMarkedTargetRune Auto EffectShader Property _00E_A2_EldritchBloodMarkedFXS Auto EffectShader Property _00E_A2_EldritchBloodMarkedVictimFXS Auto Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood Auto Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood2 Auto Perk Property _00E_Class_LifeAndDeath_P09b_Talent_EldritchBlood3 Auto Shout Property _00E_A2_EldritchBlood Auto Message Property _00E_A2_Tutorial_EldritchBlood Auto Message Property _00E_Tutorial_SelectionMode Auto Message Property _00E_A2_Tutorial_EldritchBloodDetailed Auto Enchantment Property _00E_A2_EldritchBloodEnchantment Auto Faction Property PlayerAlliesFaction Auto Keyword Property MagicNoEldritchBlood Auto Spell Property _00E_A2_EldritchBloodAbSelectionSP Auto Spell Property _00E_A2_EldritchBloodAbMarkedVictimTargetSP Auto Spell Property _00E_A2_EldritchBloodAbMarkedVictimSP Auto Spell Property _00E_A2_EldritchBloodVictimSP Auto Spell Property _00E_A2_EldritchBloodSP Auto Sound Property MAGFail Auto Sound Property _00E_A2_GhostwalkSelectM Auto Sound Property _00E_A2_GhostwalkDeselectM Auto Sound Property _00E_A2_GhostwalkMarkingLPM Auto Sound Property QSTDA16SoulGemOffM Auto Sound Property MAGConjurePortal Auto ImageSpaceModifier Property _00E_A2_EldritchBloodSelectionIntroIMOD Auto ImageSpaceModifier Property _00E_A2_EldritchBloodSelectionHoldIMOD Auto