Scriptname _00E_A2_EyeOfTheStormFailsaveSC extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) akVictim = akTarget refOrigin = akVictim.PlaceAtMe(XMarker, 1) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) If (akTarget.GetAV("Health") <= 0) && !bAlreadyDead Game.GetPlayer().PushActorAway(akVictim, 0.5) akVictim.ApplyHavokImpulse(0, 0, -1, 100) bAlreadyDead = True Utility.Wait(0.2) EndIf refOrigin.Delete() EndEvent bool bAlreadyDead ObjectReference refOrigin Actor akVictim Static Property XMarker Auto