Scriptname _00E_A2_PrimalForceSC extends activemagiceffect Import _00E_TalentLibrary Import Debug ;===================================================================================== ; EVENTS ;===================================================================================== Event OnEffectStart(Actor akTarget, Actor akCaster) AdjustSpells() _00E_A2_PrimalForceIMOD.Apply() _00E_A2_PrimalForceThunderM.Play(PlayerREF) PlaceMarker = PlayerREF.PlaceAtMe(XMarker, 1) PlaceMarker.MoveTo(PlayerREF, 0.0, 0.0, 50.0) PlaceMarker.PlaceAtMe(_00E_A2_PrimalForceExp) Utility.Wait(0.125) If PlayerREF.HasSpell(_00E_A2_EyeOfTheStormAb) if _00E_Synergy_PrimalForceEyeOfTheStorm.GetValueInt() == 0 _00E_Synergy_PrimalForceEyeOfTheStorm.SetValueInt(1) Levelsystem.ShowSynergyMessage() EndIf PlayerREF.DispelSpell(_00E_A2_EyeOfTheStormSP) _00E_A2_PrimalForceSynergyDMGEnch.SetNthEffectMagnitude(0, (fDamage/0.4)) Game.ShakeCamera() PlayerREF.PlaceAtMe(_00E_A2_PrimalForceSynergyExplosion) ElseIf _00E_A1_OnslaughtSynergyTimer.GetValueInt() == 1 if _00E_Synergy_OnslaughtPrimalForce.GetValueInt() == 0 _00E_Synergy_OnslaughtPrimalForce.SetValueInt(1) Levelsystem.ShowSynergyMessage() EndIf _00E_A1_OnslaughtSynergyTimer.SetValueInt(0) EndIf Utility.Wait(1) PlayerREF.KnockAreaEffect(1, 512) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) PlaceMarker.Delete() EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function AdjustSpells() int iIndex = GetPlayerTalentLevel(_00E_Class_Rage_P09b_Talent_PrimalForce, _00E_Class_Rage_P09b_Talent_PrimalForce2, _00E_Class_Rage_P09b_Talent_PrimalForce3) fDamage = _00E_A2_PrimalForceSP.GetNthEffectMagnitude(iIndex) fExtraDamage = _00E_A2_PrimalForceSP.GetNthEffectMagnitude(iIndex + 3) _00E_A2_PrimalForceExtraDMGEnch.SetNthEffectMagnitude(0, fExtraDamage) _00E_A2_PrimalForceExtraDMGEnch.SetNthEffectMagnitude(1, fDamage) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== ObjectReference PlaceMarker _00E_QuestFunctions Property Levelsystem Auto float fDamage float fExtraDamage GlobalVariable Property _00E_Synergy_PrimalForceEyeOfTheStorm Auto Hidden GlobalVariable Property _00E_Synergy_OnslaughtPrimalForce Auto Hidden GlobalVariable Property _00E_A1_OnslaughtSynergyTimer Auto Hidden Actor Property PlayerREF Auto Enchantment Property _00E_A2_PrimalForceExtraDMGEnch Auto Enchantment Property _00E_A2_PrimalForceSynergyDMGEnch Auto Spell Property _00E_A2_PrimalForceSP Auto Spell Property _00E_A2_EyeOfTheStormAb Auto Spell Property _00E_A2_EyeOfTheStormSP Auto Static Property XMarker Auto Sound Property _00E_A2_PrimalForceThunderM Auto Explosion Property _00E_A2_PrimalForceExp Auto Explosion Property _00E_A2_PrimalForceSynergyExplosion Auto Perk Property _00E_Class_Rage_P09b_Talent_PrimalForce Auto Perk Property _00E_Class_Rage_P09b_Talent_PrimalForce2 Auto Perk Property _00E_Class_Rage_P09b_Talent_PrimalForce3 Auto ImageSpaceModifier Property _00E_A2_PrimalForceIMOD Auto