Scriptname _00E_A2_StarlingdummyDebuffSC extends activemagiceffect ;===================================================================================== ; EVENTS ;===================================================================================== Event OnEffectStart(Actor akTarget, Actor akCaster) _00E_Ability_StaggerSelfSpell.Cast(akTarget, akTarget) SelfActor = akTarget UpdateHealth(SelfActor) EndEvent Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) iDamage = Health - SelfActor.GetActorValue("Health") UpdateHealth(SelfActor) if (iDamage > 0) AugmentDamage() EndIf EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function AugmentDamage() Float iDamageToDeal = iDamage*((_00E_A2_StarlingdummyDebuffEnch.GetNthEffectMagnitude(0))/100) _00E_A2_StarlingdummyPoisonSP.SetNtheffectMagnitude(0, iDamageToDeal) _00E_A2_StarlingdummyPoisonSP.RemoteCast(SelfActor, Game.GetPlayer(), SelfActor) EndFunction Function UpdateHealth(Actor HealthActor) Health = HealthActor.GetActorValue("Health") EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor SelfActor float Health float iDamage Enchantment Property _00E_A2_StarlingdummyDebuffEnch Auto Spell Property _00E_A2_StarlingdummyPoisonSP Auto Spell Property _00E_Ability_StaggerSelfSpell Auto