Scriptname _00E_Ability_LivingNightmareScript extends ObjectReference ObjectReference Property DNimbusVisualFX AUto int doOnce Event OnActivate(ObjectReference akActivator) if (akActivator == Game.GetPlayer()) if doOnce == 0 DNimbusVisualFX.PlayAnimation("PlayAnim02") Debug.Notification("Enabling") doOnce = 1 elseif doOnce == 1 DNimbusVisualFX.PlayAnimation("PlayAnim01") Debug.Notification("Disabling") doOnce = 0 endif endif EndEvent