Scriptname _00E_ActorSuddenAppearScript extends actor Keyword Property LinkCustom01 Auto Function StartSuddenAppear() ; Debug.Trace(self + ": StartSuddenAppear") _SetStageFlag(1) MoveTo(GetLinkedRef(LinkCustom01)) EnableNoWait() GoToState("SuddenAppear") EndFunction Function EndSuddenAppear() GoToState("") UnregisterForUpdateGameTime() _SetStageFlag(0) ; Debug.Trace(self + ": Terminated") EndFunction State SuddenAppear Event OnBeginState() RegisterForSingleUpdateGameTime(1.0) ; Failsafe timeout EndEvent Event OnDying(Actor akKiller) ; Debug.Trace(self + ": OnDying") EndSuddenAppear() EndEvent Event OnDeath(Actor akKiller) ; Debug.Trace(self + ": OnDeath") EndSuddenAppear() EndEvent Event OnCombatStateChanged(Actor akTarget, Int aeCombatState) If aeCombatState != 0 ; Debug.Trace(self + ": OnCombatStateChanged") EndSuddenAppear() EndIf EndEvent Event OnUpdateGameTime() ; Debug.Trace(self + ": OnUpdateGameTime") EndSuddenAppear() EndEvent EndState Function _SetStageFlag(Int iStage) SetAV("Variable01", iStage as Float) EndFunction