Scriptname _00E_AddMusicScript extends ObjectReference {Dynamically adds and removes music.} Auto State WaitingForActivate Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF MusicToPlay.Add() Levelsystem.RemoveSilence() If Config_RemoveOnLeave == True GoToState("WaitingForLeave") Else GoToState("Done") EndIf EndIf EndEvent EndState State WaitingForLeave Event OnTriggerLeave(ObjectReference akActionRef) If akActionRef == PlayerREF MusicToPlay.Remove() If Config_ActivateMultipleTimes GoToState("WaitingForActivate") Else GoToState("Done") EndIf EndIf EndEvent EndState State Done ; Do nothing EndState ;===================================================================================== ; PROPERTIES ;===================================================================================== _00E_QuestFunctions Property Levelsystem Auto Bool Property Config_RemoveOnLeave = False Auto {If checked, removes the music once the player leaves the triggerbox. Check this if you want to check Config_ActivateMultipleTimes!} Bool Property Config_ActivateMultipleTimes = False Auto {If checked, the triggerbox will reset after the player leaving} MusicType Property MusicToPlay Auto Actor Property PlayerREF Auto