Scriptname _00E_ApparitionQyraiStanceScript extends activemagiceffect MiscObject Property _00E_UpdateInventoryItem Auto GlobalVariable Property _00E_Phasmalist_IsApparitionSummoned Auto Actor Property PlayerREF Auto Actor Target Float Property SPEED_BOOST = 20.0 AutoReadOnly Event OnEffectStart(Actor akTarget, Actor akCaster) Target = akTarget If Target == PlayerREF Target = None ; Just in case EndIf SetBoost(SPEED_BOOST) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) If _00E_Phasmalist_IsApparitionSummoned.GetValue() > 0.0 ; The apparition is not being unsummoned? SetBoost(-SPEED_BOOST) EndIf EndEvent Function SetBoost(Float fBoost) If Target Target.ModAV("SpeedMult", fBoost) Target.AddItem(_00E_UpdateInventoryItem) Target.RemoveItem(_00E_UpdateInventoryItem) EndIf EndFunction