Scriptname _00E_ApparitionSkaraggStanceScript extends activemagiceffect GlobalVariable Property _00E_Phasmalist_IsApparitionSummoned Auto Actor Property PlayerREF Auto Actor Target Float Property ATTACK_DAMAGE_MULT_BOOST = 0.2 AutoReadOnly Event OnEffectStart(Actor akTarget, Actor akCaster) Target = akTarget If Target == PlayerREF Target = None ; Just in case EndIf SetBoost(ATTACK_DAMAGE_MULT_BOOST) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) If _00E_Phasmalist_IsApparitionSummoned.GetValue() > 0.0 ; The apparition is not being unsummoned? SetBoost(-ATTACK_DAMAGE_MULT_BOOST) EndIf EndEvent Function SetBoost(Float fBoost) If Target Target.ModAV("AttackDamageMult", fBoost) EndIf EndFunction