Scriptname _00E_BedScript extends ObjectReference {Magically bypasses the whole waiting/resting-system thingy} Quest Property MQ14 Auto Message Property _00E_MQ14_CantRestNowMessage Auto Actor Property PlayerREF Auto Bool bActivationBlocked = False Event OnActivate(ObjectReference akActionRef) If akActionRef == PlayerREF && _00E_PlayerhousingMaster.ReferenceCanBeActivated(Self) && bActivationBlocked == False bActivationBlocked = True If MQ14.GetStage() < 20 Game.SetInChargen(False, False, False) Self.Activate(PlayerREF, True) Game.SetInChargen(False, True, False) Else _00E_MQ14_CantRestNowMessage.Show() EndIf bActivationBlocked = False EndIf EndEvent