Scriptname _00E_BlockActivationForPlayer extends ObjectReference Event OnInit() Self.BlockActivation(True) EndEvent Event OnActivate(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() && Self.IsActivationBlocked() If _00E_BlockedMessage _00E_BlockedMessage.Show() EndIf Else Self.Activate(akActionRef, True) EndIf EndEvent Message Property _00E_BlockedMessage Auto