Scriptname _00E_Complex_AddSilenceSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF If (__Config_QuestToSet.GetStage() >= __Config_iMinStage) && (__Config_QuestToSet.GetStage() <= __Config_iMaxStage) _00E_SilenceLongTransitionHighPriority.Add() EndIf EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) If akActionRef == PlayerREF _00E_SilenceLongTransitionHighPriority.Remove() EndIf EndEvent int Property __Config_iMinStage Auto int Property __Config_iMaxStage Auto Actor Property PlayerREF Auto Quest Property __Config_QuestToSet Auto MusicType Property _00E_SilenceLongTransitionHighPriority Auto