Scriptname _00E_Complex_BlockIdleChatterSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == PlayerREF if (__Config_QuestToSet.GetStage() >= 5) && (__Config_QuestToSet.GetStage() < __Config_iMaxStage) Levelsystem.SetAllowIdleChatter(False) EndIf EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) if akActionRef == PlayerREF Levelsystem.SetAllowIdleChatter(True) EndIf EndEvent Actor Property PlayerREF Auto int Property __Config_iMinStage Auto int Property __Config_iMaxStage Auto Quest Property __Config_QuestToSet Auto _00E_QuestFunctions Property Levelsystem Auto