Scriptname _00E_CQ_D_01_Functions extends Quest Import _00E_QuestFunctions Import Utility ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function EnableDancers() CQD01_DancerREF.Enable() EndFunction Function ReturnMoney() PlayerREF.AddItem(Gold001, 50) EndFunction Function FadeOutIn() FadeToBlackIMOD.Apply() Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) FadeToBlackBackIMOD.ApplyCrossFade(1) EndFunction Function MoveDijaamToDump() _00E_SC_DijaamOnelys.MoveTo(_00E_NPCDumpMarker) EndFunction Function StartSC01() CQ_D_01_SC01_DijaamGoToBar.ForceStart() EndFunction Function FinishQuest(bool bSuccess) If bSuccess == true Levelsystem.GiveEP(__Config_RewardEXP) Self.CompleteQuest() EndIf CQD01_DancerREF.Disable() EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== ;scenes Scene Property CQ_D_01_SC01_DijaamGoToBar Auto ;rewards MiscObject Property Gold001 Auto int Property __Config_RewardEXP Auto _00E_QuestFunctions Property Levelsystem Auto ;actors Actor Property PlayerREF Auto Actor Property _00E_SC_DijaamOnelys Auto ;marker ObjectReference Property _00E_NPCDumpMarker Auto ObjectReference Property CQD01_DancerREF Auto ;fadeout ImagespaceModifier Property FadeToBlackIMOD Auto ImagespaceModifier Property FadeToBlackHoldIMOD Auto ImagespaceModifier Property FadeToBlackBackIMOD Auto