Scriptname _00E_CQC04_AddSilenceSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) If (CQC04.GetStage() < 15) && (akActionRef == Game.GetPlayer()) && CQC04.IsRunning() Levelsystem.SetAllowIdleChatter(False) _00E_SilenceTransitionHighPriority.Add() EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) If !CQC04.IsCompleted() && (akActionRef == Game.GetPlayer()) && CQC04.IsRunning() Levelsystem.SetAllowIdleChatter(True) _00E_SilenceTransitionHighPriority.Remove() EndIf EndEvent Actor Property PlayerREF Auto Quest Property CQC04 Auto MusicType Property _00E_SilenceTransitionHighPriority Auto _00E_QuestFunctions Property Levelsystem Auto