Scriptname _00E_CQJ01_Functions extends Quest ;===================================================================================== ; EVENTS ;===================================================================================== Event OnUpdateGameTime() CQC06_SC01_BedREF2.SetActorOwner(None) CapitalCityCommonTavern_LightLinkMarker.Enable() EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function EnableAcquaintanceAndStartSC01() AudioCategoryBardMusic.SetVolume(0.75) If _00E_MC_JesparREF.IsDisabled() _00E_MC_JesparREF.Enable() EndIf _00E_MC_JesparREF.SetAlpha(1) _00E_MC_JesparREF.MoveTo(CQJ01_JesparStartMarkerREF) CQJ01_AcquaintanceREF.Enable() CQJ01_AcquaintanceREF.MoveTo(CQJ01_SC01_WomanREF) CQJ01_SC01_DancingNomadScene.ForceStart() EndFunction Function DisableAcquaintance() CQJ01_AcquaintanceREF.Disable() EndFunction Function FadeToBlack() Levelsystem.FadeToBlack() CQJ01_SC01_BreadREF.Enable() CapitalCityCommonTavern_LightLinkMarker.Disable() DisableAcquaintance() Levelsystem.FadeToBlackBack() EndFunction Function SetOwnership() _00E_MC_JesparREF.Disable() EndFunction Function ShowFailMessage() If _00E_DisableQuestTutorials.GetValueInt() == 0 _00E_Tutorial_Companions02_Jespar.Show() EndIf EndFunction Function StopScenes() If CQJ01_SC01_DancingNomadScene.IsPlaying() CQJ01_SC01_DancingNomadScene.Stop() EndIf EndFunction Function FinishUp() AudioCategoryBardMusic.SetVolume(1) Levelsystem.GiveEP(__Config_RewardEXP) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== ; Sound CATEGORY zurück setzen int Property __Config_RewardEXP = 250 Auto _00E_QuestFunctions Property Levelsystem Auto Actor Property _00E_MC_JesparREF Auto ObjectReference Property CQJ01_AcquaintanceREF Auto ObjectReference Property CQJ01_JesparStartMarkerREF Auto ObjectReference Property CQC06_SC01_BedREF2 Auto ObjectReference Property CQJ01_SC01_WomanREF Auto ObjectReference Property CQJ01_SC01_BreadREF Auto ObjectReference Property CapitalCityCommonTavern_LightLinkMarker Auto Message Property _00E_Tutorial_Companions02_Jespar Auto SoundCategory Property AudioCategoryBardMusic Auto Scene Property CQJ01_SC01_DancingNomadScene Auto GlobalVariable Property _00E_DisableQuestTutorials Auto