Scriptname _00E_CQJ02_JesparTowerFailsaveSC extends ObjectReference Conditional Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() && !bJesparInCQJ02Volume bPlayerInCQJ02Volume = True if CQJ02 == None CQJ02 = Game.GetFormFromFile(0x0013C942, "Skyrim.esm") as _00E_CQJ02_Functions EndIf If CQJ02.GetStage() == 15 && CQJ02.IsRunning() bDone = True if !CQJ02.CQJ02_SC02_Lysia_01.IsPlaying() CQJ02.CQJ02_SC02_Lysia_01.ForceStart() EndIf if CQJ02_SC02_JesparPortMarkerREF != NONE _00E_MC_JesparREF.MoveTo(CQJ02_SC02_JesparPortMarkerREF) Else _00E_MC_JesparREF.MoveTo(Game.GetPlayer()) EndIf bJesparInCQJ02Volume = True EndIf EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) if akActionRef == PlayerREF bPlayerInCQJ02Volume = False EndIf if akActionRef == _00E_MC_JesparREF bJesparInCQJ02Volume = False EndIf EndEvent bool bDone bool Property bPlayerInCQJ02Volume Auto Hidden Conditional bool Property bJesparInCQJ02Volume Auto Hidden Conditional Actor Property PlayerREF Auto Actor Property _00E_MC_JesparREF Auto ObjectReference Property CQJ02_SC02_JesparPortMarkerREF Auto _00E_CQJ02_Functions Property CQJ02 Auto