Scriptname _00E_CQJ02_SC02_MusicControlSC extends ObjectReference ;===================================================================================== ; EVENTS ;===================================================================================== Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == PlayerREF && (CQJ02.GetStage() >= 15 && !CQJ02.IsCompleted()) _00E_SilenceTransitionLowPriority02.Add() EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) if akActionRef == PlayerREF && (CQJ02.GetStage() >= 15 && !CQJ02.IsCompleted()) _00E_SilenceTransitionLowPriority02.Remove() ElseIf akActionRef == PlayerREF && CQJ02.IsCompleted() _00E_SilenceTransitionLowPriority02.Remove() Self.DeleteWhenAble() EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor Property PlayerREF Auto ;GlobalVariable Property GameHour Auto _00E_CQJ02_Functions Property CQJ02 Auto MusicType Property _00E_SilenceTransitionLowPriority02 Auto