Scriptname _00E_CQJ05_Functions extends Quest ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function AddSilence() _00E_SilenceLongTransitionHighPriority.Add() EndFunction Function RemoveSilence() _00E_SilenceLongTransitionHighPriority.Remove() EndFunction Function AddJesparMusic() _00E_SilenceLongTransitionHighPriority.Remove() _00E_Music_Special_Character_Jespar.Add() EndFunction Function StartSC01() Game.DisablePlayerControls(false, false, true, false, false, false, false) Levelsystem.LockCamera() PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon()) CQJ05_SC01_WakeUpSC.ForceStart() EndFunction Function AddMusic() _00E_Music_Special_Character_Jespar.Remove() _00E_SilenceLongTransitionHighPriority.Remove() _00E_Music_Special_Romance.Add() EndFunction Function PlayKissAnimation() _00E_QuestFunctions.EndWerewolfModeWhenTransformed() If Player.GetRace() == HighElfRace fPlayerScale = _00E_SetActorScale.Change(PlayerREF, 0.92) EndIf If PlayerREF.GetEquippedShield() != None PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true) EndIf PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true) Utility.Wait(0.1) PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true) Game.ForceThirdPerson() Debug.ToggleMenus() Debug.ToggleCollisions() AudioCategoryMAG.Mute() AudioCategorySFX.Mute() Game.SetPlayerAIDriven(True) Game.DisablePlayerControls(true, true, true, false, true, true, true, true) If PlayerREF.IsWeaponDrawn() PlayerREF.SheatheWeapon() EndIf Utility.Wait(0.5) If Player.GetSex() == 0 PlayerREF.PlayIdleWithTarget(pa_Idle_Kiss_MaleMale, _00E_MC_JesparREF) Else _00E_MC_JesparREF.PlayIdleWithTarget(pa_Idle_Kiss_MaleFemale, PlayerREF) EndIf Utility.Wait(0.5) _00E_MC_JesparREF.SetUnconscious(True) ;_00E_MC_JesparREF.SetUnconscious(True) PlayerREF.AddSpell(_00E_Game_abSlowTime, false) Utility.Wait(9) FadeOut() EndFunction Function FadeOut() JesparRomance.SetValueInt(1) FadeToBlackIMOD.Apply() Utility.Wait(2) FadeToBlackHoldIMOD.ApplyCrossFade(1) Utility.Wait(1) PlayerREF.RemoveSpell(_00E_Game_abSlowTime) _00E_QuestFunctions.PlayerAIWalk() _00E_MC_JesparREF.SetUnconscious(False) PlayerREF.SetUnconscious(False) Debug.ToggleMenus() Debug.ToggleCollisions() If Player.GetRace() == HighElfRace PlayerREF.SetScale(fPlayerScale) EndIf _00E_MC_JesparREF.MoveTo(MQ13a_StarshipBedREF) _00E_MC_JesparREF.MoveTo(CQJ05_SC01_JesparLayMarker) PlayerREF.MoveTo(MQ13a_StarshipBedREF) PlayerREF.UnequipAll() _00E_MC_JesparREF.UnequipAll() Levelsystem.SkipTimeToHour(4.0) CQJ05_SC03_ShipDoorREF.SetOpen(False) CQJ05_SC03_ShipDoorREF.BlockActivation(True) Levelsystem.UnlockCamera() _00E_QuestFunctions.RefreshFace() EndFunction Function FadeBack() String facegen = "bUseFaceGenPreprocessedHeads:General" Utility.SetINIBool(facegen, False) Game.GetPlayer().QueueNiNodeUpdate() Utility.SetINIBool(facegen, True) AudioCategoryMAG.Unmute() AudioCategorySFX.Unmute() FadeToBlackBackIMOD.ApplyCrossFade() _00E_QuestFunctions.PlayerAIWalkStop() Game.SetPlayerAIDriven(False) Game.EnablePlayerControls() _00E_QuestFunctions.RefreshFace() EndFunction Function Reequip() FadeToBlackAndBackIMOD.Apply() Utility.Wait(3) _00E_MC_JesparREF.SetOutfit(_00E_MC_JesparOutfit) SetStage(20) MQ13a.SetStage(80) EndFunction Function GetIntoPosition() If PlayerREF.IsWeaponDrawn() PlayerREF.SheatheWeapon() EndIf EndFunction Function CompleteAndGiveEP() Levelsystem.GiveEP(__Config_iRewardEXP) If _00E_AchievementsEnabled.GetValueInt() == 1 Steam.UnlockAchievement("END_COMPLETE_JESPAR_01") EndIf EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== float fPlayerScale float fZoomDistanceMinBefore float fZoomDistanceMaxBefore Quest Property MQ13a Auto Race Property HighElfRace Auto int Property __Config_iRewardEXP = 500 Auto _00E_QuestFunctions Property Levelsystem Auto Actor Property _00E_MC_JesparREF Auto Actor Property PlayerREF Auto Armor Property _00E_InvisibleHelmet_Armor Auto ActorBase Property Player Auto Scene Property CQJ05_SC01_WakeUpSC Auto Spell Property _00E_Game_abSlowTime Auto Idle Property pa_Idle_Kiss_MaleMale Auto Idle Property pa_Idle_Kiss_MaleFemale Auto GlobalVariable Property JesparRomance Auto GlobalVariable Property _00E_AchievementsEnabled Auto SoundCategory Property AudioCategoryMAG Auto SoundCategory Property AudioCategorySFX Auto MusicType Property _00E_Music_Special_Romance Auto MusicType Property _00E_SilenceLongTransitionHighPriority Auto MusicType Property _00E_Music_Special_Character_Jespar Auto Outfit Property _00E_MC_JesparOutfit Auto ImageSpaceModifier Property FadeToBlackIMOD Auto ImageSpaceModifier Property FadeToBlackHoldIMOD Auto ImageSpaceModifier Property FadeToBlackBackIMOD Auto ImageSpaceModifier Property FadeToBlackAndBackIMOD Auto ObjectReference Property MQ13a_StarshipBedREF Auto ObjectReference Property CQJ05_SC03_ShipDoorREF Auto ObjectReference Property CQJ05_SC01_JesparLayMarker Auto