ScriptName _00E_DefaultUndetectableTrigger Extends ObjectReference {Add this script to a trigger and if the player stays in the volume of it he couldn't be detected even if the enemy stands right infront of him - should be placed wise} Actor Property playerRef Auto {Let it autofill in the CK} Event OnTrigger(ObjectReference ref) If(ref == playerRef) playerRef.SetAlert(False) playerRef.StopCombatAlarm() EndIf EndEvent