Scriptname _00E_DisableKillMovesSC extends ObjectReference Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() KillMove.SetValueInt(0) EndIf EndEvent Event OnTriggerLeave(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() If Utility.GetINIBool("bVATSDisable:VATS") == 0 KillMove.SetValueInt(1) EndIf EndIf EndEvent GlobalVariable Property KillMove Auto