Scriptname _00E_EnemyGroupChildScript extends Actor Keyword Property EnemyGroup_Parent Auto Event OnCombatStateChanged(Actor akTarget, int aeCombatState) If aeCombatState == 1 _CallForParentHelp() EndIf EndEvent ;/ Event OnDying(Actor akKiller) _CallForParentHelp() EndEvent /; Function _CallForParentHelp() If EnemyGroup_Parent Actor myParent = GetLinkedRef(EnemyGroup_Parent) as Actor If myParent ; Debug.Trace(self + ": calling parent " + myParent) myParent.EvaluatePackage() EndIf EndIf EndFunction