Scriptname _00E_EPOnDeath extends ObjectReference {Monster death: Experience points are given to the player} Event OnDeath(Actor akKiller) If akKiller == None || (akKiller.GetFactionRank(EPFaction) >= 0) || akKiller.HasEffectKeyword(BlameSpellKeyword) || HasBlameSpell If RewardExp == 0 RewardExp = 50 EndIf If PlayerREF == None PlayerREF = Game.GetPlayer() EndIf If (PlayerREF as _00E_EPUpdateFunctions).receiveEP(RewardExp) ; Player receives EXP EndIf EndIf endEvent Event OnDying(Actor akKiller) ; needs to be conditioned because of other scripts, for example _00E_FrenzySC, setting this bool too, otherwise it's unclear which OnDying Event gets evaluated first If self.HasEffectKeyword(BlameSpellKeyword) HasBlameSpell = true EndIf EndEvent bool Property HasBlameSpell Auto hidden ; Do not edit this. This bool is used to determine whether a spell triggered by a trap or another magic effect (which should give the player EP) killed this actor. Keyword Property BlameSpellKeyword Auto Faction Property EPFaction Auto Actor Property PlayerREF Auto Int Property RewardExp auto