Scriptname _00E_FarmNehrimeseSoldierScript extends ObjectReference _00E_BanditDialogue_Functions Property BanditDialogue Auto Event OnDeath(Actor akKiller) BanditDialogue.SwitchFarmNehrimeseToAggressive() EndEvent Event OnCombatStateChanged(Actor akTarget, int aeCombatState) If aeCombatState != 0 BanditDialogue.SwitchFarmNehrimeseToAggressive() EndIf EndEvent