Scriptname _00E_FataMorganaTBScript extends ObjectReference {Place this triggerbox around one or multiple objects which you want to fade. They will gradually disappear, the closer the player gets. Very cool! } ObjectReference Property ObjectToFade Auto Actor Property PlayerREF Auto float Property AllowedDistance = 150.00 Auto ; Set this up to check when the object should fade out float Distance event onTriggerEnter(ObjectReference akActionRef) if akActionRef == PlayerREF && !(ObjectToFade.IsDisabled()) Debug.Notification("Object disappearing") ObjectToFade.Disable(True) else return endif EndEvent Event OnTriggerLeave(ObjectReference akActionRef) if akActionRef == PlayerREF && (ObjectToFade.IsDisabled()) Debug.Notification("Player left trigger") ObjectToFade.Enable(True) else return endif EndEvent