Scriptname _00E_FS_A3_TalentBookSC extends activemagiceffect ;===================================================================================== ; EVENTS ;===================================================================================== Event OnEffectStart(Actor akTarget, Actor akCaster) Levelsystem.ReadMemorySkillBook(sClass, iTier, talentMessage, fRecoveryTime02, fRecoveryTime03, selfRef, TaughtTalent, Word01, Word02, Word03, Perk01, Perk02, Perk03) EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== String Property sClass = "Rogue" Auto {Set this to either "Rogue", "Warrior", or "Mage". It will determine which skills are required for the player to unlock.} int Property iTier Auto {Set this to 1, 2 or 3.} float Property fRecoveryTime02 Auto float Property fRecoveryTime03 Auto {Set this to the respective Cooldown of the second or third word of a Shout.} Shout Property TaughtTalent Auto Potion Property selfRef Auto {Set this to the talent tome this effect belongs to.} WordOfPower Property Word01 Auto WordOfPower Property Word02 Auto WordOfPower Property Word03 Auto Message Property talentMessage Auto Perk Property Perk01 Auto Perk Property Perk02 Auto Perk Property Perk03 Auto _00E_QuestFunctions Property Levelsystem Auto