Scriptname _00E_FS_AccerlerateSC extends ActiveMagicEffect ;===================================================================================== ; EVENTS ;===================================================================================== Event OnEffectStart(Actor akTarget, Actor akCaster) float fMagnitude = Self.GetMagnitude() fSpeedBonus = akCaster.GetAV("Speedmult")*fMagnitude/100 akCaster.ModAV("Speedmult", fSpeedBonus) _00E_StealthFXShader.Play(akCaster) _00E_FS_AccelerateIMOD.Apply() UpdateSpeed(akCaster) EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) akCaster.ModAV("Speedmult", -fSpeedBonus) MAGAlterationTelekinesisThrow.Play(akCaster) _00E_StealthFXShader.Stop(akCaster) UpdateSpeed(akCaster) EndEvent Function UpdateSpeed(Actor Caster) ; what is this suppossed to do even???????? if Caster.HasSpell(_00E_Vision_UpdateAb) Caster.RemoveSpell(_00E_Vision_UpdateAb) EndIf Caster.AddSpell(_00E_Vision_UpdateAb, False) Utility.Wait(0.1) Caster.RemoveSpell(_00E_Vision_UpdateAb) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== float fSpeedBonus EffectShader Property _00E_StealthFXShader Auto ImageSpaceModifier Property _00E_FS_AccelerateIMOD Auto Sound Property MAGAlterationTelekinesisThrow Auto Spell Property _00E_Vision_UpdateAb Auto