Scriptname _00E_FS_CQT01_Functions extends Quest Import _00E_QuestFunctions ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function SetUp() SetObjectiveDisplayed(5) FS_NQR04_DoorCourtyardREF.SetOpen(False) EndFunction Function StartSC01() FS_CQT01_SC01_TharaelMemory.ForceStart() FS_NQR04_DoorCourtyardREF.SetOpen(False) EndFunction Function MakeFire() _00E_FS_FireShortDM.Play(_00E_FS_NQR04_TharaelREF) FS_CQT01_SC01_FireREF.Enable(True) EndFunction Function AddMusic() _00E_FS_Music_Special_Character_Tharael.Add() EndFunction Function FinishUp() Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() Levelsystem.GiveEP(iRewardEXP) FS_CQT01.CompleteAllObjectives() FS_NQR04.SetStage(85) EndFunction Function FailQuest() _00E_FS_CQT01_TharaelMsg.Show() Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() FS_CQT01.FailAllObjectives() FS_NQR04.SetStage(85) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== int iRewardEXP = 450 _00E_QuestFunctions Property Levelsystem Auto Actor Property _00E_FS_NQR04_TharaelREF Auto Scene Property FS_CQT01_SC01_TharaelMemory Auto Sound Property _00E_FS_FireShortDM Auto ObjectReference Property FS_CQT01_SC01_FireREF Auto ObjectReference Property FS_NQR04_DoorCourtyardREF Auto Message Property _00E_FS_CQT01_TharaelMsg Auto MusicType Property _00E_FS_Music_Special_Character_Tharael Auto Quest Property FS_CQT01 Auto Quest Property FS_NQR04 Auto