Scriptname _00E_FS_HeavySaddleSC extends ObjectReference Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) if akNewContainer == Game.GetForm(0x14) if PlayerHorse.GetActorBase().GetOutfit() != _00E_FS_HeavySaddleOutfit _00E_FS_SaddleEquipped.Show() PlayerHorse.GetActorBase().SetOutfit(_00E_FS_HeavySaddleOutfit) PlayerHorse.SetOutfit(_00E_FS_HeavySaddleOutfit) PlayerHorse.SetActorValue("speedMult", PlayerHorse.GetAV("speedMult")*1.20) akNewContainer.RemoveItem(_00E_FS_HeavySaddleItem, 1) endif endIf endEvent Message Property _00E_FS_SaddleEquipped Auto Actor Property PlayerHorse Auto Outfit Property _00E_FS_HeavySaddleOutfit Auto Armor Property _00E_FS_HeavySaddleItem Auto