Scriptname _00E_FS_NQ01_Functions extends Quest Conditional Import _00E_QuestFunctions ;===================================================================================== ; EVENTS ;===================================================================================== Event OnUpdateGameTime() If GetStage() == 75 SetStage(80) Elseif GetStage() == 150 SetStage(155) EndIf EndEvent Event OnUpdate() if GetStage() < 115 SetStage(115) EndIf EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function StartSC00() FS_NQ01_SC00_Start.ForceStart() EndFunction Function MoveYuslanToLaboratory() if _00E_MC_YuslanREF.IsDisabled() _00E_MC_YuslanREF.Enable() endif _00E_MC_YuslanREF.MoveTo(FS_NQ01_YuslanLookAtDrawing) EndFunction Function SetUpSC01() FS_NQ01_SC01_ExpositionInBath.ForceStart() FadeToBlackIMOD.Apply() Utility.Wait(2.7) FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.3) FS_NQ01_YuslanREF.Enable() FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC01_YuslanRailMarker) PlayerREF.MoveTo(FS_NQ01_SC01_PlayerMarkerREF) EndFunction Function FadeBack() Game.EnablePlayerControls() FadeToBlackBackIMOD.ApplyCrossFade() EndFunction Function BenchFailsave() FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC01_YuslanBenchREF) EndFunction Function MoveYuslan() If FS_NQ01_YuslanREF.IsDisabled() FS_NQ01_YuslanREF.Enable() EndIf FS_NQ01_SC02_Cloister_01.ForceStart() FS_NQ01_YuslanREF.MoveTo(FS_NQ01_YuslanLeanMarker) FS_NQ01_SunbornParentREF.Enable() EndFunction Function RefreshCombatState() Levelsystem.RemoveCombatSoundtracks() FS_NQ01_YuslanREF.StopCombat() FS_NQ01_YuslanREF.StopCombatAlarm() EndFunction Function EnableEtherCrystal() FS_NQ01_YuslanREF.EvaluatePackage() FS_NQ01_SC03_EtherCrystal.Enable() _00E_FS_NQ01_ThalgardLever.Enable() EndFunction Function StartSC03() Levelsystem.RemoveCombatSoundtracks() _00E_TeleportGlobal.SetValueInt(1) FS_NQ01_SC03_MercenaryREF.Enable() _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) FS_NQ01_SC03_MercenaryREF.SetAlpha(0.0) FS_NQ01_SC03_MercenaryREF.SetGhost(True) FS_NQ01_SC03_MercenaryREF.BlockActivation(True) FS_NQ01_YuslanREF.BlockActivation(True) FS_NQ01_SC03_Cloister_02.ForceStart() FS_NQ01_SC03_MercenaryREF.SetHeadTracking(False) FS_NQ01_YuslanREF.SetHeadTracking(False) FS_NQ01_SC03_MercenaryREF.MoveTo(FS_NQ01_SC03_MercenaryKneelingMarkerREF) FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC03_YuslanMarkerREF) FS_NQ01_YuslanREF.AddToFaction(IgnoreInCombatFaction) if !FS_NQ01_SC03_PortcullisREF.GetOpenState() == 1 || 2 FS_NQ01_SC03_PortcullisREF.SetOpen(True) EndIf EndFunction Function SetAlphaMercenary() FS_NQ01_SC03_MercenaryREF.Enable() _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) FS_NQ01_SC03_MercenaryREF.SetAlpha(1.0) EndFunction Function YuslanKillMercenary() _00E_FS_NQ01_Barrier1.Moveto(_00E_FS_NQ01_Barrier1Pos) _00E_FS_NQ01_Barrier1Msg.Enable() klosterback.lock() klosterback.setlocklevel(255) FS_NQ01_YuslanREF.PlayIdle(_00E_IdleStomp) _00E_FXEldritchShader03.Play(FS_NQ01_YuslanREF) Utility.Wait(0.25) FS_NQ01_SC03_LightREF.EnableNoWait() FS_NQ01_SC03_MercenaryREF.PlaceAtMe(_00E_A2_EldritchBloodExplosion) goreExplosion = FS_NQ01_SC03_MercenaryREF.PlaceAtMe(_00E_FS_MAGGoreExplosion) Game.TriggerScreenBlood(10) FS_NQ01_SC03_MercenaryREF.SetAlpha(0.0) _00E_MQ05_MerchantDeathM.Play(PlayerREF) Utility.Wait(3) MAGIllusionReleaseSound.Play(PlayerREF) _00E_FS_NQ01_EventualityShiftIMOD.Apply() FS_NQ01_SC03_LightREF.Disable() _00E_FXEldritchShader03.Stop(FS_NQ01_YuslanREF) FS_NQ01_YuslanREF.MoveTo(FS_NQ01_YuslanLeanMarker) FS_NQ01_YuslanREF.BlockActivation(False) FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction) FS_NQ01_YuslanREF.Disable() goreExplosion.Disable() FS_NQ01_SC03_MercenaryREF.Disable() EndFunction Function CleanUpSC03() SetStage(50) EndFunction Function StartSC04() Armor Body = PlayerREF.GetWornForm(0x00000004) as Armor Armor Head = PlayerREF.GetWornForm(0x00000001) as Armor Armor Hands = PlayerREF.GetWornForm(0x00000008) as Armor Armor Forearms = PlayerREF.GetWornForm(0x00000010) as Armor Armor Feet = PlayerREF.GetWornForm(0x00000080) as Armor Armor Calves = PlayerREF.GetWornForm(0x00000100) as Armor Armor Shield = PlayerREF.GetWornForm(0x00000200) as Armor Armor Circlet = PlayerREF.GetWornForm(0x00001000) as Armor Armor Chest = PlayerREF.GetWornForm(0x00010000) as Armor Armor Back = PlayerREF.GetWornForm(0x00020000) as Armor Weapon Left = PlayerREF.GetEquippedWeapon(true) as Weapon Weapon Right = PlayerREF.GetEquippedWeapon(false) as Weapon _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) ;failsafe Player.SetInvulnerable(false) SC04_PlayerCopy = FS_NQ01_SC04_PlayerCopySpawnMarkerREF.PlaceActorAtMe(Player) SC04_PlayerCopy.SetGhost(True) SC04_PlayerCopy.BlockActivation(True) SC04_FakePlayer.ForceRefTo(SC04_PlayerCopy) If Body != None SC04_PlayerCopy.AddItem(Body, 1) SC04_PlayerCopy.EquipItem(Body) EndIf If Head != None SC04_PlayerCopy.AddItem(Head, 1) SC04_PlayerCopy.EquipItem(Head) EndIf If Hands != None SC04_PlayerCopy.AddItem(Hands, 1) SC04_PlayerCopy.EquipItem(Hands) EndIf If Forearms != None SC04_PlayerCopy.AddItem(Forearms, 1) SC04_PlayerCopy.EquipItem(Forearms) EndIf If Feet != None SC04_PlayerCopy.AddItem(Feet, 1) SC04_PlayerCopy.EquipItem(Feet) EndIf If Calves != None SC04_PlayerCopy.AddItem(Calves, 1) SC04_PlayerCopy.EquipItem(Calves) EndIf If Shield != None SC04_PlayerCopy.AddItem(Shield, 1) SC04_PlayerCopy.EquipItem(Shield) EndIf If Circlet != None SC04_PlayerCopy.AddItem(Circlet, 1) SC04_PlayerCopy.EquipItem(Circlet) EndIf If Chest != None SC04_PlayerCopy.AddItem(Chest, 1) SC04_PlayerCopy.EquipItem(Chest) EndIf If Back != None SC04_PlayerCopy.AddItem(Back, 1) SC04_PlayerCopy.EquipItem(Back) EndIf If Left != None SC04_PlayerCopy.AddItem(Left, 1) SC04_PlayerCopy.EquipItem(Left) EndIf If Right != None SC04_PlayerCopy.AddItem(Right, 1) SC04_PlayerCopy.EquipItem(Right) EndIf FS_NQ01_SC04_Cloister_03.ForceStart() EndFunction Function SpawnArcherAndKillPlayer() FS_NQ01_SC04_ArcherREF.EnableNoWait() FS_NQ01_SC04_ArcherREF.MoveTo(FS_NQ01_SC04_ArcherMarkerREF) WPNBowDraw.Play(FS_NQ01_SC04_ArcherREF) FS_NQ01_SC04_ArcherREF.BlockActivation(True) Utility.Wait(1) SC04_PlayerCopy.SetGhost(False) _00E_FakeArrowSP.Cast(FS_NQ01_SC04_ArcherMarkerREF, SC04_PlayerCopy) Utility.Wait(0.1) if Player.GetSex() == 0 _00E_Male_PlayerHitM.Play(SC04_PlayerCopy) Else _00E_Female_PlayerHitM.Play(SC04_PlayerCopy) EndIf Game.TriggerScreenBlood(10) _00E_FakeArrowSP.Cast(FS_NQ01_SC04_ArcherMarkerREF, SC04_PlayerCopy) Utility.Wait(0.5) SC04_PlayerCopy.KillEssential(SC04_PlayerCopy) EndFunction Function StopSC04() SC04_FakePlayer.Clear() _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) SC04_PlayerCopy.Delete() FS_NQ01_SC04_ArcherREF.Delete() SetStage(60) EndFunction Function StartSC05() _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) FS_NQ01_SC05_Lishari_REF.Enable() FS_NQ01_SC05_Lishari_REF.MoveTo(FS_NQ01_SC05_LishariMarkerREF) FS_NQ01_SC05_Lishari_REF.SetGhost(True) FS_NQ01_SC05_Lishari_REF.BlockActivation(True) FS_NQ01_SC05_Lishari_REF.AddToFaction(IgnoreInCombatFaction) FS_NQ01_YuslanREF.AddToFaction(IgnoreInCombatFaction) FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC05_YuslanExamineMarkerREF) FS_NQ01_YuslanREF.SetGhost(True) FS_NQ01_YuslanREF.BlockActivation(True) FS_NQ01_YuslanREF.Enable() FS_NQ01_SC05_Lishari_REF.SetHeadTracking(False) FS_NQ01_YuslanREF.SetHeadTracking(False) FS_NQ01_SC05_Cloister_04.ForceStart() EndFunction Function StopSC05() Debug.SendAnimationEvent(FS_NQ01_YuslanREF, "IdleForceDefaultState") _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) FS_NQ01_SC05_Cloister_04.Stop() FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC06_YuslanBeamMarkerREF) FS_NQ01_YuslanREF.EvaluatePackage() FS_NQ01_YuslanREF.BlockActivation(False) FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction) FS_NQ01_YuslanREF.SetHeadTracking(True) FS_NQ01_SC05_Lishari_REF.Disable() SetStage(70) EndFunction Function PortBackYuslanClearFirstAct() _00E_TeleportGlobal.SetValueInt(0) FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction) Levelsystem.TeleportNPC(FS_NQ01_YuslanREF, _00E_NPCDumpMarker) RegisterForSingleUpdateGameTime(48.0) _00E_FS_NQ01_Barrier1.Disable() _00E_FS_NQ01_Barrier1Msg.Disable() klosterback.lock(false) EndFunction Function SetUpSC06() If FS_NQ01_YuslanREF.IsDisabled() FS_NQ01_YuslanREF.Enable() EndIf FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC06_YuslanMarkerREF) FS_NQ01_SC06_DustPit.ForceStart() EndFunction Function EnableWorldshifter() FS_NQ01_SC05_WorldwalkerREF.Enable() _00E_FS_NQ01_Anja.Disable() UndercityBarracks2ZorkbansCellar.SetActorOwner(None) FS_NQ01_YuslanREF.AddItem(_00E_UC2_ZorkbansKey) FS_NQ01_SC07_ZorkbanDoorREF.Lock(False) EndFunction Function EnableWorldshifterFailsave() if FS_NQ01_SC05_WorldwalkerREF.IsDisabled() FS_NQ01_SC05_WorldwalkerREF.Enable() EndIf EndFunction Function PortYuslanToPlayer() FS_NQ01_YuslanREF.MoveTo(PlayerREF) EndFunction Function PortYuslanFailsave() If FS_NQ01_YuslanREF.GetParentCell() != UndercityBarracks2ZorkbansCellar FS_NQ01_YuslanREF.MoveTo(PlayerREF) EndIf EndFunction Function StartSC07() ; DEBUG! Delete FS_NQ01_YuslanREF.Enable() FS_NQ01_YuslanREF.MoveTo(PlayerREF) EnableWorldshifterFailsave() ; DEBUG DELETE _FS_TheriantrophistControlQuest.TransformBackIfTransformed() _00E_FS_NQ01_CellarDoor.Lock(255) _00E_TeleportGlobal.SetValueInt(1) FS_NQ01_SC07_Worldwalker_Activation.ForceStart() EndFunction Function AddMusic() ; _00E_FS_Special_SeaOfEventualitiesLoop.Add() EndFunction Function InitiateRitual() int iIndex = FS_NQ01_SC12_PusBugs.GetSize() while iIndex > 0 iIndex -= 1 Actor akActorToDisable = FS_NQ01_SC12_PusBugs.GetAt(iIndex) as Actor if akActorToDisable.IsEnabled() akActorToDisable.Disable() EndIf endwhile MAGIllusionCharm.Play(PlayerREF) _00E_FireBlueFXS.Play(PlayerREF) _00E_FireBlueFXS.Play(FS_NQ01_YuslanREF) _00E_FireBlueFXS.Play(FS_NQ01_SC05_WorldwalkerREF) FXCameraAttachFalmerDustEffect.Play(PlayerREF) iActivationSoundLP = MAGDestructionBlizzard2DLP.Play(PlayerREF) FS_NQ01_YuslanREF.SetLookAt(FS_NQ01_SC05_WorldwalkerREF) _00E_MQ11a_SC19_BlackStoneChannelBeam.Cast(FS_NQ01_SC07_PlayerFireMarkerREF, FS_NQ01_SC05_WorldwalkerREF) _00E_MQ11a_SC19_BlackStoneChannelBeam.Cast(FS_NQ01_SC07_YuslanFireMarkerREF, FS_NQ01_SC05_WorldwalkerREF) MAGDragonPowerAbsorbEffect.Play(FS_NQ01_SC05_WorldwalkerREF, -1, FS_NQ01_YuslanREF) MAGDragonPowerAbsorbManEffect.Play(PlayerREF, -1, FS_NQ01_YuslanREF) FS_NQ01_BeamLightREF.Enable() FS_NQ01_SC07_WorldwalkerExpMarkerREF.PlaceAtMe(_00E_FS_NQ01_SC07_WorldwalkerExp) Utility.Wait(3) _00E_A2_ChaosruneImplosionSoundM.Play(PlayerREF) EndFunction Function EndRitual() _00E_FS_NQ01_EventualityShiftIMOD.Apply() FS_NQ01_SC07_PlayerFireMarkerREF.InterruptCast() FS_NQ01_SC07_YuslanFireMarkerREF.InterruptCast() Sound.StopInstance(iActivationSoundLP) FXCameraAttachFalmerDustEffect.Stop(PlayerREF) QSTAlduinDeathExplosionA.Play(PlayerREF) _00E_FireBlueFXS.Stop(PlayerREF) _00E_FireBlueFXS.Stop(FS_NQ01_YuslanREF) _00E_FireBlueFXS.Stop(FS_NQ01_SC05_WorldwalkerREF) FS_NQ01_SC05_WorldwalkerREF.PlaceAtMe(_00E_FS_NQ01_SC07_ActivationExplosion) MAGIllusionReleaseSound.Play(PlayerREF) FS_NQ01_YuslanREF.KnockAreaEffect(1, 1024) MAGIllusionReleaseSound.Play(PlayerREF) IncreaseArcaneFever(30, 70) EndFunction Function OpenWorldwalker() Game.SetPlayerAIDriven(False) Game.EnablePlayerControls() FS_NQ01_SC07_DustREF.Activate(PlayerREF) FS_NQ01_SC05_WorldwalkerREF.PlayAnimation("trigger01") FS_NQ01_SC08_PortalMarkerREF.Enable() FS_NQ01_PortalREF.Enable() EndFunction Function CreateFloatingBody() ; objBody01 = FS_NQ01_YuslanSpawnBodyMarkerREF.PlaceAtMe(_00E_FS_NQ01_YuslanDissolvingBody) ; objBody02 = FS_NQ01_YuslanSpawnBodyMarkerREF.PlaceAtMe(_00E_FS_NQ01_YuslanDissolvingBody) ; objBody03 = FS_NQ01_YuslanSpawnBodyMarkerREF.PlaceAtMe(_00E_FS_NQ01_YuslanDissolvingBody) EndFunction Function PortYuslanWithEffects() _00E_FS_Tharael_DematerializeFXS.Play(FS_NQ01_YuslanREF) MAGIllusionReleaseSound.Play(FS_NQ01_YuslanREF) Utility.Wait(0.40) FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC08_YuslanMarker) _00E_FS_Tharael_DematerializeFXS.Stop(FS_NQ01_YuslanREF) FS_NQ01_PortalREF.EnableNoWait() Utility.Wait(1.5) objBody01.Disable() objBody02.Disable() objBody03.Disable() EndFunction Function StartSC08() FS_NQ01_SC08_Qyra_01.ForceStart() EndFunction Function AdjustGameHourQyra() if (PlayerREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1 || _00E_FS_BlueprintContainerActorREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1) || (_00E_FS_SpectralChestActorREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1 || _00E_SecureChest_HostChestREF.GetItemCount(_00E_FS_CraftingPlan_MQ18c_DreamflowerElixir) >= 1) FS_MQ18c_DreamflowerREF.Enable() EndIf _00E_TeleportGlobal.SetValueInt(1) Timescale.SetValue(0.01) Levelsystem.SkipTimeToHour(21) EndFunction Function ResetGameHourQyra() _00E_TeleportGlobal.SetValueInt(0) Timescale.SetValue(10) EndFunction Function FadeBackQyra() ;DEBUG ONLY! ; PlayerREF.MoveTo(FS_NQ01_SC08_DebugPlayerMoveMarker) ; FS_NQ01_YuslanREF.Enable() ;DEBUG ONLY FS_NQ01_SC10_DoorREF.Disable() SetObjectiveCompleted(45) FadeToBlackHoldIMOD.Remove() FadeToBlackBackIMOD.Apply() FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC08_YuslanMarker) EndFunction Function UpdateObjectives() _00E_FS_Special_SeaOfEventualitiesLoop.Add() RegisterForSingleUpdate(300) EndFunction Function DisableYuslan() FS_NQ01_YuslanREF.Disable() EndFunction Function UpdateObjectives02() If GetStage() < 120 _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) IncreaseArcaneFever(10, 90) _00E_FS_NQ01_RespectedYuslansWish.SetValueInt(1) _00E_FS_NQ01_YuslanThought.ShowAsHelpMessage("Jump", 5, 1, 1) SetObjectiveCompleted(50) SetObjectiveDisplayed(55, False) SetObjectiveDisplayed(60) Else _00E_FS_NQ01_RespectedYuslansWish.SetValueInt(0) SetObjectiveCompleted(55) SetObjectiveDisplayed(60) EndIf EndFunction Function IncreaseArcaneFever(int iStrength, int iMax) If (-1*PlayerREF.GetAV("LastFlattered") < iMax) PlayerREF.ModAV("LastFlattered", -iStrength) _00E_BlitzheilungArkanistenfieber_sFeverIncreased.Show(iStrength, -1*PlayerREF.GetAV("LastFlattered")) EndIf EndFunction Function StartSC09() _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) IncreaseArcaneFever(10, 90) FS_NQ01_YuslanREF.Enable() SC09_LeanMarker.ForceRefTo(FS_NQ01_SC09_YuslanLeanMarker_02) FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC09_YuslanLeanMarker_02) FS_NQ01_SC09_Qyra_02.ForceStart() If _00E_AchievementsEnabled.GetValueInt() == 1 Steam.UnlockAchievement("END_NAEA_01") EndIf EndFunction Function SetSecretEnding() _00E_FS_NQ01_YuslanSecretEnding.SetValueInt(1) Levelsystem.GiveEP(300) EndFunction Function StartSC10Or11() SetObjectiveCompleted(60) Game.RequestAutosave() FS_NQ01_SC10_DoorREF.Disable() If _00E_FS_NQ01_YuslanSecretEnding.GetValueInt() == 1 SetObjectiveDisplayed(70) FS_NQ01_SC10_Qyra_SecretEnding.ForceStart() Else FS_NQ01_YuslanREF.SetActorValue("Aggression", 3) FS_NQ01_YuslanREF.StartCombat(PlayerREF) FS_NQ01_YuslanREF.BlockActivation(True) FS_NQ01_YuslanREF.SetGhost(False) SetObjectiveDisplayed(75) FS_NQ01_SC11_Qyra_03.ForceStart() EndIf EndFunction Function UpdateObjectives04() FS_NQ01_YuslanREF.GetActorBase().SetEssential(False) FS_NQ01_YuslanREF.Kill(FS_NQ01_YuslanREF) SetObjectiveCompleted(75) SetObjectiveDisplayed(80) EndFunction Function ShowCarryMessage() int iButton = _00E_FS_NQ01_SC10_YuslanMessage.Show() if iButton == 0 FadeToBlackIMOD.Apply() Utility.Wait(2.7) FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.3) SetStage(140) Else Return EndIf EndFunction Function YuslanStopAnimation() Debug.SendAnimationEvent(FS_NQ01_YuslanREF, "IdleForceDefaultState") EndFunction Function TriggerCorrectionPain() _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) IncreaseArcaneFever(10, 90) EndFunction Function YuslanFallDown() FS_NQ01_YuslanREF.PlayIdle(_00E_IdleSuicide) Utility.Wait(1.5) _00E_FS_NQ01_EventualityShiftIMOD.Apply() MAGIllusionReleaseSound.Play(PlayerREF) FS_NQ01_YuslanREF.Disable() FS_NQ01_SC08_PortalMarkerREF.Disable() FS_NQ01_SC05_WorldwalkerREF.Disable() FS_NQ01_SC05_WorldwalkerClosedREF.Enable() Game.EnablePlayerControls() EndFunction Function EnableDoor() FS_NQ01_SC10_DoorREF.Enable() EndFunction Function SetUpSC12() FadeToBlackIMOD.Apply() Utility.Wait(2.7) Game.DisablePlayerControls() FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.3) FS_NQ01_SC08_PortalMarkerREF.Disable() FS_NQ01_SC05_WorldwalkerREF.Disable() FS_NQ01_SC05_WorldwalkerClosedREF.Enable() FS_NQ01_PortalREF.Disable() Timescale.SetValue(10) _00E_FS_NQ01_CellarDoor.lock(false) FS_NQ01_YuslanREF.SetGhost(True) FS_NQ01_YuslanREF.SetActorValue("Aggression", 0) FS_NQ01_YuslanREF.StopCombat() FS_NQ01_YuslanREF.StopCombatAlarm() if FS_NQ01_YuslanREF.IsDisabled() FS_NQ01_YuslanREF.Enable() EndIf if FS_NQ01_YuslanREF.IsDead() FS_NQ01_YuslanREF.Resurrect() FS_NQ01_YuslanREF.ResetHealthAndLimbs() EndIf FS_NQ01_YuslanREF.MoveTo(FS_NQ01_SC12_YuslanMarker02REF) PlayerREF.MoveTo(FS_NQ01_SC12_PlayerPortREF) Utility.wait(0.1) FS_NQ01_SC12_Aftermath.ForceStart() EndFunction Function GivePlayerSpecialReward() PlayerREF.AddItem(_00E_BankKey1211, 1) EndFunction Function GivePlayerRewardNormal() PlayerREF.AddItem(Gold001, 500) PlayerREF.AddItem(_05E_Genesungstrank, 3) PlayerREF.AddItem(_05E_Manatrank, 3) PlayerREF.AddItem(_04E_Unsichtbarkeitstrank, 2) EndFunction Function PlayerRemoveDreamflower() PlayerREF.RemoveItem(_00E_FS_MQ18c_Dreamflower, PlayerREF.GetItemCount(_00E_FS_MQ18c_Dreamflower)) EndFunction Function FinishUp() CompleteAllObjectives() _00E_TeleportGlobal.SetValueInt(0) FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction) FS_NQ01_YuslanREF.GetActorBase().SetEssential(True) UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase()) Timescale.SetValue(10) Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() CompleteQuest() TeleportYuslan() EndFunction Function TeleportYuslan() Levelsystem.TeleportNPC(FS_NQ01_YuslanREF, _00E_NPCDumpMarker) FS_NQ01_YuslanREF.Disable() FS_NQ01_YuslanREF.DeleteWhenAble() EndFunction Function GiveClearedPotion() PlayerREF.AddItem(_00E_FS_MQ18c_DreamflowerPotionCleared, 1) EndFunction Function FinishUpDreamflower() RegisterForSingleUpdateGameTime(48) _00E_TeleportGlobal.SetValueInt(0) FS_NQ01_YuslanREF.RemoveFromFaction(IgnoreInCombatFaction) FS_NQ01_YuslanREF.GetActorBase().SetEssential(True) UndercityBarracks2ZorkbansCellar.SetActorOwner(FS_NQ01_ZorkbanREF.GetActorBase()) Timescale.SetValue(10) Levelsystem.RemoveSilence() Levelsystem.RemoveCombatSoundtracks() TeleportYuslan() EndFunction Function GivePlayerBook() PlayerREF.RemoveItem(_00E_FS_NQ01_MG06Crystal, 1) PlayerREF.AddItem(_00E_FS_A3_Rogue_Frostbomb_Book_02, 1) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== int iRewardEXP = 1000 int iActivationSoundLP int iGoldReward = 500 _00E_QuestFunctions Property Levelsystem Auto Actor SC04_PlayerCopy ObjectReference goreExplosion Actor Property PlayerREF Auto Actor Property _00E_MC_YuslanREF Auto Actor Property FS_NQ01_YuslanREF Auto Actor Property FS_NQ01_SC03_MercenaryREF Auto Actor Property FS_NQ01_SC04_ArcherREF Auto Actor Property FS_NQ01_SC05_Lishari_REF Auto Actor Property FS_NQ01_ZorkbanREF Auto Actor Property _00E_FS_NQ01_Anja Auto Actor Property _00E_FS_SpectralChestActorREF Auto Actor Property _00E_FS_BlueprintContainerActorREF Auto ActorBase Property Player Auto Activator Property _00E_FS_NQ01_YuslanDissolvingBody Auto Explosion Property _00E_A2_EldritchBloodExplosion Auto Explosion Property _00E_FS_MAGGoreExplosion Auto Explosion Property _00E_FS_NQ01_SC07_WorldwalkerExp Auto Explosion Property _00E_A2_RiftExplosion Auto Explosion Property _00E_FS_NQ01_SC07_ActivationExplosion Auto Key Property _00E_UC2_ZorkbansKey Auto Key Property _00E_BankKey1211 Auto Potion Property _05E_Genesungstrank Auto Potion Property _05E_Manatrank Auto Potion Property _04E_Unsichtbarkeitstrank Auto Potion Property _00E_FS_MQ18c_DreamflowerPotionCleared Auto Potion Property _00E_FS_A3_Rogue_Frostbomb_Book_02 Auto Cell Property UndercityBarracks2ZorkbansCellar Auto ObjectReference objBody01 ObjectReference objBody02 ObjectReference objBody03 ObjectReference Property FS_NQ01_YuslanLookAtDrawing Auto ObjectReference Property FS_NQ01_SC01_YuslanRailMarker Auto ObjectReference Property FS_NQ01_SC01_PlayerMarkerREF Auto ObjectReference Property FS_NQ01_SC01_YuslanBenchREF Auto ObjectReference Property FS_NQ01_SC02_YuslanCloisterMarkerREF Auto ObjectReference Property FS_NQ01_YuslanLeanMarker Auto ObjectReference Property FS_NQ01_SunbornParentREF Auto ObjectReference Property FS_NQ01_SC03_EtherCrystal Auto ObjectReference Property FS_NQ01_SC03_MercenaryMarkerREF Auto ObjectReference Property FS_NQ01_SC03_MercenaryKneelingMarkerREF Auto ObjectReference Property FS_NQ01_SC03_YuslanMarkerREF Auto ObjectReference Property FS_NQ01_SC03_PortcullisREF Auto ObjectReference Property FS_NQ01_SC03_LightREF Auto ObjectReference Property FS_NQ01_SC04_PlayerCopySpawnMarkerREF Auto ObjectReference Property FS_NQ01_SC04_PlayerKillRockREF Auto ObjectReference Property FS_NQ01_SC04_ArcherMarkerREF Auto ObjectReference Property FS_NQ01_SC05_LishariMarkerREF Auto ObjectReference Property FS_NQ01_SC05_YuslanExamineMarkerREF Auto ObjectReference Property FS_NQ01_SC06_YuslanBeamMarkerREF Auto ObjectReference Property FS_NQ01_SC06_YuslanMarkerREF Auto ObjectReference Property FS_NQ01_SC05_WorldwalkerREF Auto ObjectReference Property FS_NQ01_SC07_WorldwalkerExpMarkerREF Auto ObjectReference Property FS_NQ01_SC07_YuslanRitualMarker Auto ObjectReference Property FS_NQ01_SC07_ZorkbanDoorREF Auto ObjectReference Property FS_NQ01_SC07_DustREF Auto ObjectReference Property FS_NQ01_SC07_YuslanFireMarkerREF Auto ObjectReference Property FS_NQ01_SC07_PlayerFireMarkerREF Auto ObjectReference Property FS_NQ01_SC08_YuslanMarker Auto ObjectReference Property FS_NQ01_SC08_ObjectLeanWallREF Auto ObjectReference Property FS_NQ01_SC08_DebugPlayerMoveMarker Auto ObjectReference Property FS_NQ01_SC09_FenceGate Auto ObjectReference Property FS_NQ01_SC09_YuslanLeanMarker_01 Auto ObjectReference Property FS_NQ01_SC09_YuslanLeanMarker_02 Auto ObjectReference Property FS_NQ01_SC09_YuslanLeanMarker_03 Auto ObjectReference Property FS_NQ01_SC09_YuslanLeanMarker_04 Auto ObjectReference Property FS_NQ01_SC09_YuslanKneelMarkerREF Auto ObjectReference Property FS_NQ01_SC10_DoorREF Auto ObjectReference Property FS_NQ01_SC08_PortalMarkerREF Auto ObjectReference Property FS_NQ01_SC12_YuslanMarkerREF Auto ObjectReference Property FS_NQ01_SC12_PlayerChairMarkerREF Auto ObjectReference Property FS_NQ01_SC05_WorldwalkerClosedREF Auto ObjectReference Property FS_NQ01_SC12_YuslanMarker02REF Auto ObjectReference Property FS_MQ18c_DreamflowerREF Auto ObjectReference Property FS_NQ01_SC12_PlayerPortREF Auto ObjectReference Property _00E_NPCDumpMarker Auto ObjectReference Property _00E_FS_NQ01_ThalgardLever Auto ObjectReference Property _00E_FS_NQ01_Barrier1 Auto ObjectReference Property _00E_FS_NQ01_Barrier1Msg Auto ObjectReference Property _00E_FS_NQ01_Barrier1Pos Auto ObjectReference Property klosterback auto ObjectReference Property FS_NQ01_BeamLightREF auto ObjectReference Property FS_NQ01_PortalREF auto ObjectReference Property FS_NQ01_LightSpawnerREF auto ObjectReference Property FS_NQ01_YuslanSpawnBodyMarkerREF auto ObjectReference Property _00E_SecureChest_HostChestREF auto ObjectReference Property _00E_FS_NQ01_CellarDoor Auto MiscObject Property Gold001 Auto MiscObject Property _00E_FS_MQ18c_Dreamflower Auto MiscObject Property _00E_FS_CraftingPlan_MQ18c_DreamflowerElixir Auto MiscObject Property _00E_FS_NQ01_MG06Crystal Auto ReferenceAlias Property SC04_FakePlayer Auto ReferenceAlias Property SC09_LeanMarker Auto VisualEffect Property MAGDragonPowerAbsorbManEffect Auto VisualEffect Property MAGDragonPowerAbsorbEffect Auto VisualEffect Property FXCameraAttachFalmerDustEffect Auto Sound Property _00E_MQ05_MerchantDeathM Auto Sound Property _00E_Male_PlayerHitM Auto Sound Property _00E_Female_PlayerHitM Auto Sound Property WPNBowDraw Auto Sound Property MAGConjurePortal Auto Sound Property OBJDwemerRepositoryRotateM Auto Sound Property OBJDwemerRepositoryDoorM Auto Sound Property MAGIllusionCharm Auto Sound Property _00E_A2_ChaosruneImplosionSoundM Auto Sound Property MAGDestructionBlizzard2DLP Auto Sound Property QSTAlduinDeathExplosionA Auto Sound Property MAGIllusionReleaseSound Auto Spell Property _00E_FakeArrowSP Auto Spell Property _00E_MQ11a_SC19_BlackStoneChannelBeam Auto Message Property _00E_FS_NQ01_YuslanThought Auto Message Property _00E_BlitzheilungArkanistenfieber_sFeverIncreased Auto Message Property _00E_FS_NQ01_SC10_YuslanMessage Auto Formlist Property FS_NQ01_SC12_PusBugs Auto Faction Property IgnoreInCombatFaction Auto Idle Property IdleMagic_01 Auto Idle Property _00E_IdleStomp Auto Idle Property IdleRitualStart Auto Idle Property _00E_IdleSuicide Auto MusicType Property _00E_FS_Special_SeaOfEventualitiesLoop Auto Scene Property FS_NQ01_SC00_Start Auto Scene Property FS_NQ01_SC01_ExpositionInBath Auto Scene Property FS_NQ01_SC02_Cloister_01 Auto Scene Property FS_NQ01_SC03_Cloister_02 Auto Scene Property FS_NQ01_SC04_Cloister_03 Auto Scene Property FS_NQ01_SC05_Cloister_04 Auto Scene Property FS_NQ01_SC06_DustPit Auto Scene Property FS_NQ01_SC07_Worldwalker_Activation Auto Scene Property FS_NQ01_SC08_Qyra_01 Auto Scene Property FS_NQ01_SC09_Qyra_02 Auto Scene Property FS_NQ01_SC11_Qyra_03 Auto Scene Property FS_NQ01_SC10_Qyra_SecretEnding Auto Scene Property FS_NQ01_SC12_Aftermath Auto EffectShader Property _00E_A2_GhostwalkReappear Auto EffectShader Property _00E_FXEldritchShader03 Auto EffectShader Property _00E_FireBlueFXS Auto EffectShader Property EnchBlueFXShader Auto EffectShader Property _00E_FS_Tharael_DematerializeFXS Auto GlobalVariable Property _00E_TeleportGlobal Auto GlobalVariable Property Timescale Auto GlobalVariable Property _00E_FS_NQ01_RespectedYuslansWish Auto GlobalVariable Property _00E_FS_NQ01_YuslanSecretEnding Auto GlobalVariable Property _00E_AchievementsEnabled Auto ImageSpaceModifier Property FadeToBlackHoldIMOD Auto ImageSpaceModifier Property FadeToBlackIMOD Auto ImageSpaceModifier Property FadeToBlackBackIMOD Auto ImageSpaceModifier Property _00E_FS_NQ01_EventualityShiftIMOD Auto ImageSpaceModifier Property IllusionBlueMassiveImod Auto