Scriptname _00E_FS_NQ02_LagerfeuerScript extends ObjectReference Import Utility Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerREF && FS_NQ02.GetStage() == 70 GoToState("DoNothing") Levelsystem.FadeToBlack() FS_NQ02.SetStage(80) wait(0.1) _00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC02_EsmeMarker2) PlayerREF.MoveTo(_00E_FS_NQ02_SC02_PlayerMarker) _00E_FS_NQ02_CaravanCampfireOff.Disable() Levelsystem.SkipTimeToHour(0) _00E_SilenceLongTransitionHighPriority.Add() self.Disable() Levelsystem.FadeToBlackBack() Endif EndEvent State DoNothing Event OnActivate(ObjectReference akActionRef) ; Do nothing EndEvent EndState Actor Property PlayerREF Auto Actor Property _00E_FS_NQ02_EsmeREF Auto Quest Property FS_NQ02 Auto _00E_QuestFunctions Property Levelsystem Auto ObjectReference Property _00E_FS_NQ02_SC02_PlayerMarker Auto ObjectReference Property _00E_FS_NQ02_SC02_EsmeMarker2 Auto ObjectReference Property _00E_FS_NQ02_CaravanCampfireOff Auto MusicType Property _00E_SilenceLongTransitionHighPriority Auto