Scriptname _00E_FS_NQ06_Functions extends Quest Import _00E_QuestFunctions Import Utility Import Game ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function UpdateClues() if _00E_FS_NQ06_CluesFound.GetValue() < 1 _00E_FS_NQ06_CluesFound.SetValue(_00E_FS_NQ06_CluesFound.GetValue()+1) UpdateCurrentInstanceGlobal(_00E_FS_NQ06_CluesFound) SetObjectiveDisplayed(10, true, true) elseif _00E_FS_NQ06_CluesFound.GetValue() == 1 _00E_FS_NQ06_CluesFound.SetValue(_00E_FS_NQ06_CluesFound.GetValue()+1) UpdateCurrentInstanceGlobal(_00E_FS_NQ06_CluesFound) SetObjectiveCompleted(10) SetObjectiveDisplayed(15) endif EndFunction Function SetupSC01() _00E_FS_NQ06_OldManREF.MoveTo(_00E_FS_NQ06_OldManStandMarker) _00E_FS_NQ06_OldWomanREF.MoveTo(_00E_FS_NQ06_OldWomanStandMarker) _00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker) wait(1) SetStage(10) EndFunction Function StartSC01() FS_NQ06_SC01_DialogueInFrontOfHouse.ForceStart() EndFunction Function OpenHouseDoor() _00E_FS_NQ06_HouseDoor.Lock(false) _00E_FS_NQ06_OldManREF.Disable() _00E_FS_NQ06_OldWomanREF.Disable() EndFunction Function RemoveLetter() PlayerREF.RemoveItem(_00E_FS_NQ06_Letter, 1, false, _00E_FS_NQ06_GuardREF) ;_00E_FS_NQ06_GuardREF.Additem(_00E_FS_NQ06_Letter, 1) EndFunction Function RemoveSchuldschein() PlayerREF.RemoveItem(_00E_FS_NQ06_DebtNote, PlayerREF.GetItemCount(_00E_FS_NQ06_DebtNote), false, _00E_FS_NQ06_GuardREF) ;_00E_FS_NQ06_GuardREF.Additem(_00E_FS_NQ06_DebtNote,1) EndFunction Function OpenLighthouseDoor() _00E_FS_NQ06_LighthouseDoor.Lock(false) _00E_FS_NQ06_HouseDoor.Lock(255) EndFunction Function Bolzerei() _00E_FS_NQ06_DariusKupferhammerREF.SetGhost(false) Levelsystem.Brawl(_00E_FS_NQ06_DariusKupferhammerREF) ; _00E_FS_NQ06_DariusKupferhammerREF.StartCombat(PlayerREF) EndFunction Function MoveDariusToJail() Levelsystem.FadeToBlack() wait(1) PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker) _00E_FS_NQ06_DariusKupferhammerREF.MoveTo(_00E_FS_NQ06_DariusJailMarker) _00E_FS_NQ06_DariusKupferhammerREF.EvaluatePackage() _00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardPresentEvidenceMarker) _00E_FS_NQ06_GuardREF.EvaluatePackage() Levelsystem.FadeToBlackBack() EndFunction Function StartSC02() FS_NQ06_SC02_ForcegreetGuard.ForceStart() _00E_FS_NQ06_DariusKupferhammerREF.SetGhost(true) _00E_FS_NQ06_DariusDolch.Enable() EndFunction Function EndDariusInJail() PlayerREF.AddItem(Gold001, 500) PlayerREF.RemoveItem(_00E_FS_NQ06_LetterLighthouse, 1) Levelsystem.GiveEP(1500) wait(1) Levelsystem.FadeToBlack() wait(1) PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker) _00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker) _00E_FS_NQ06_GuardREF.EvaluatePackage() Levelsystem.FadeToBlackBack() SetStage(130) EndFunction Function EndKarymeaInJail() PlayerREF.AddItem(Gold001, 500) PlayerREF.RemoveItem(_00E_FS_NQ06_LetterLighthouse, 1) Levelsystem.GiveEP(1500) wait(1) Levelsystem.FadeToBlack() wait(1) PlayerREF.MoveTo(_00E_FS_NQ06_PlayerJailMarker) _00E_FS_NQ06_GuardREF.MoveTo(_00E_FS_NQ06_GuardStandMarker) _00E_FS_NQ06_GuardREF.EvaluatePackage() _00E_FS_NQ06_DariusKupferhammerREF.MoveTo(_00E_FS_NQ06_DariusShipMarker) _00E_FS_NQ06_DariusKupferhammerREF.EvaluatePackage() _00E_FS_NQ06_KarymeaREF.MoveTo(_00E_FS_NQ06_DariusJailMarker) _00E_FS_NQ06_KarymeaREF.EvaluatePackage() _00E_FS_NQ06_KarymeaREF.BlockActivation(true) Levelsystem.FadeToBlackBack() SetStage(160) EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== MiscObject Property Gold001 Auto _00E_QuestFunctions Property Levelsystem Auto Actor Property PlayerREF Auto Actor Property _00E_FS_NQ06_OldManREF Auto Actor Property _00E_FS_NQ06_OldWomanREF Auto Actor Property _00E_FS_NQ06_GuardREF Auto Actor Property _00E_FS_NQ06_KraigKupferhammerREF Auto Actor Property _00E_FS_NQ06_SiraKupferhammerREF Auto Actor Property _00E_FS_NQ06_DariusKupferhammerREF Auto Actor Property _00E_FS_NQ06_KarymeaREF Auto GlobalVariable Property _00E_FS_NQ06_CluesFound Auto ObjectReference Property _00E_FS_NQ06_GuardStandMarker Auto ObjectReference Property _00E_FS_NQ06_OldManStandMarker Auto ObjectReference Property _00E_FS_NQ06_OldWomanStandMarker Auto ObjectReference Property _00E_FS_NQ06_HouseDoor Auto ObjectReference Property _00E_FS_NQ06_LighthouseDoor Auto ObjectReference Property _00E_FS_NQ06_PlayerJailMarker Auto ObjectReference Property _00E_FS_NQ06_DariusJailMarker Auto ObjectReference Property _00E_FS_NQ06_GuardPresentEvidenceMarker Auto ObjectReference Property _00E_FS_NQ06_DariusDolch Auto ObjectReference Property _00E_FS_NQ06_DariusShipMarker Auto Book Property _00E_FS_NQ06_DebtNote Auto Book Property _00E_FS_NQ06_Letter Auto Book Property _00E_FS_NQ06_LetterLighthouse Auto Scene Property FS_NQ06_SC01_DialogueInFrontOfHouse Auto Scene Property FS_NQ06_SC02_ForcegreetGuard Auto