Scriptname _00E_FS_NQ10_StaticScript extends ObjectReference Event OnActivate(ObjectReference akActionRef) If akActionRef == PlayerREF && !Self.IsActivationBlocked() Self.BlockActivation(true) int iCurrentStage = FS_NQ10.GetStage() If iCurrentStage == 0 FS_NQ10.SetStage(10) FS_NQ10.SetObjectiveDisplayed(5) FS_NQ10.SetObjectiveDisplayed(10) ElseIf iCurrentStage == 5 FS_NQ10.SetStage(15) FS_NQ10.SetObjectiveDisplayed(10) EndIf TryToEnableStatics() If _00E_FS_NQ10_StaticCountGlobal.GetValue() == 9 FS_NQ10.SetStage(30) EndIf Self.BlockActivation(False) EndIf EndEvent Function TryToEnableStatics() Int iStaticsEnabled = 0 Int iIndex = 9 While iIndex > 0 iIndex -= 1 MiscObject oMiscPiece = _00E_FS_NQ10_MiscList.GetAt(iIndex) as MiscObject If PlayerREF.GetItemCount(oMiscPiece) == 1 PlayerREF.RemoveItem(oMiscPiece, 1) ObjectReference oStaticPiece = _00E_FS_NQ10_StaticList.GetAt(iIndex) as ObjectReference oStaticPiece.Enable() iStaticsEnabled += 1 EndIf EndWhile If iStaticsEnabled > 0 FS_NQ10.ModObjectiveGlobal(iStaticsEnabled, _00E_FS_NQ10_StaticCountGlobal, 10, 9, true) _00E_FS_NQ10_PlacePartM.Play(PlayerREF) EndIf EndFunction bool DoOnce = false Formlist Property _00E_FS_NQ10_MiscList Auto Formlist Property _00E_FS_NQ10_StaticList Auto Actor Property PlayerREF Auto Quest Property FS_NQ10 Auto GlobalVariable Property _00E_FS_NQ10_StaticCountGlobal Auto Sound Property _00E_FS_NQ10_PlacePartM Auto