Scriptname _00E_FS_NQR05_AniStuckFixSC extends ObjectReference ;This script is a failsafe for an animation stuck in the Rhalâta temple. It will prevent the animation stuck on the chair, however the true cause of the bug is still unknown Event OnTriggerEnter(ObjectReference akActionRef) If (FS_NQR05.GetStage() >= 25 && FS_NQR05.GetStage() <= 40) && akActionRef == PlayerREF && PlayerREF.IsWeaponDrawn() PlayerREF.AddItem(GasTrapDummy, 1, 1) PlayerREF.EquipItem(GasTrapDummy, 0, 1) Utility.Wait(1) PlayerREF.SheatheWeapon() PlayerREF.RemoveItem(GasTrapDummy, 1, 1) Self.Disable() EndIf EndEvent Actor Property PlayerREF Auto Quest Property FS_NQR05 Auto Weapon Property GasTrapDummy Auto