Scriptname _00E_FS_NQR05_DoorCombatSC extends ObjectReference event onInit() self.BlockActivation() EndEvent Event OnActivate(ObjectReference akActionRef) if akActionRef == PlayerREF if PlayerREF.IsInCombat() _00E_FS_NQR05_TempleShockIMOD.Apply() _00E_FS_NQR05_RoarM.Play(akActionRef) Game.ShakeCamera(Self, afStrength = 0.5, afDuration = 4.0) else Self.Activate(akActionRef, True) endif EndIf EndEvent Actor Property PlayerREF Auto Sound Property _00E_FS_NQR05_RoarM Auto ImageSpaceModifier Property _00E_FS_NQR05_TempleShockIMOD Auto