Scriptname _00E_FS_NQR05_DoorSC extends ObjectReference event onInit() self.BlockActivation() EndEvent Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() Self.GetLinkedRef().Activate(akActionRef) _00E_FS_NQR05_TempleShockIMOD.Apply() _00E_FS_NQR05_RoarM.Play(akActionRef) Game.ShakeCamera(Self, afStrength = 0.5, afDuration = 4.0) EndIf EndEvent Sound Property _00E_FS_NQR05_RoarM Auto ImageSpaceModifier Property _00E_FS_NQR05_TempleShockIMOD Auto