Scriptname _00E_FS_PsionicPushSC extends ActiveMagicEffect ;===================================================================================== ; EVENTS ;===================================================================================== Event OnEffectStart(actor Target, actor Caster) If Target.HasMagicEffect(_00E_FS_PsychosisWeaknessVisualME) _00E_FS_PsionicPushPushSP.Cast(Caster, Target) Else _00E_FS_PsionicPushStaggerSP.Cast(Caster, Target) EndIf EndEvent ;===================================================================================== ; PROPERTIES ;===================================================================================== MagicEffect Property _00E_FS_PsychosisWeaknessVisualME Auto Spell Property _00E_FS_PsionicPushStaggerSP Auto Spell Property _00E_FS_PsionicPushPushSP Auto