Scriptname _00E_FS_Ritualist_SummonTrackingSC extends activemagiceffect GlobalVariable Property _00E_FS_PlayerHasSummonedCreature Auto Bool bCastByPlayer = True ; True for version compatibility Event OnEffectStart(Actor akTarget, Actor akCaster) If akCaster == Game.GetPlayer() bCastByPlayer = True _00E_FS_PlayerHasSummonedCreature.Mod(1) Else bCastByPlayer = False EndIf Endevent Event OnEffectFinish(Actor akTarget, Actor akCaster) If bCastByPlayer bCastByPlayer = False _00E_FS_PlayerHasSummonedCreature.Mod(-1) EndIf Endevent