Scriptname _00E_FS_WaldOldTemple_CrystalScr extends ObjectReference Import Utility Event OnActivate(ObjectReference akActionRef) if(akActionRef == PlayerREF && PlayerREF.GetItemCount(_00E_FS_WaldOldTemple_Crystal) >= 1 && _00E_FS_WaldOldTemple_CrystalVar.GetValue() < 2) PlayerREF.RemoveItem(_00E_FS_WaldOldTemple_Crystal, 1) _00E_MagicalSymbolSound.Play(PlayerREF) _00E_FS_WaldOldTemple_CrystalVar.SetValue(_00E_FS_WaldOldTemple_CrystalVar.GetValue()+1) self.disable() elseif(akActionRef == PlayerREF && PlayerREF.GetItemCount(_00E_FS_WaldOldTemple_Crystal) >= 1 && _00E_FS_WaldOldTemple_CrystalVar.GetValue() == 2) PlayerREF.RemoveItem(_00E_FS_WaldOldTemple_Crystal, 1) _00E_MagicalSymbolSound.Play(PlayerREF) self.disable() wait(1) DRSDwemerLarge01Open.Play(PlayerREF) wait(1) _00E_FS_CrystalRiddleDoor.SetOpen() _00E_FS_CrystalRiddleDoor.lock(false) else _00E_FS_WaldOldTemple_CrystalMessage.Show() Endif EndEvent MiscObject Property _00E_FS_WaldOldTemple_Crystal Auto Message Property _00E_FS_WaldOldTemple_CrystalMessage Auto GlobalVariable Property _00E_FS_WaldOldTemple_CrystalVar Auto ObjectReference Property _00E_FS_CrystalRiddleDoor Auto Actor Property PlayerREF Auto Sound Property _00E_MagicalSymbolSound Auto Sound Property DRSDwemerLarge01Open Auto