Scriptname _00E_Kontorworker2KillMercenary extends ReferenceAlias Import _00E_QuestFunctions Import Utility ;===================================================================================== ; EVENTS ;===================================================================================== Event OnInit() akSelf = Self.GetActorReference() EndEvent Event OnUpdate() if _00E_NQ_G_07Dijaam_Mercenary02REF.IsDead() == false if !(akSelf.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF) || !(akSelf.IsInCombat()) akSelf.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF) ElseIf (akSelf.GetDistance(_00E_NQ_G_07Dijaam_Mercenary02REF) <= 100) akSelf.PlayIdleWithTarget(pa_1HMKillMoveShortA, _00E_NQ_G_07Dijaam_Mercenary02REF) Wait(2) akSelf.GetActorBase().SetEssential(false) akSelf.StartCombat(_00E_SC_DijaamOnelys) EndIf Else akSelf.GetActorBase().SetEssential(false) If !(akSelf.GetCombatTarget() == _00E_SC_DijaamOnelys) || !(akSelf.IsInCombat()) akSelf.StartCombat(_00E_SC_DijaamOnelys) EndIf EndIf if !(akSelf.IsDead()) RegisterForSingleUpdate(0.5) EndIf EndEvent ;===================================================================================== ; FUNCTIONS ;===================================================================================== Function KillMercenary() ; if _00E_NQ_G_07Dijaam_Mercenary02REF.IsDead() == false ; if !(akSelf.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF) || !(akSelf.IsInCombat()) ; akSelf.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF) ; ElseIf (akSelf.GetDistance(_00E_NQ_G_07Dijaam_Mercenary02REF) <= 100) ; akSelf.PlayIdleWithTarget(pa_1HMKillMoveShortA, _00E_NQ_G_07Dijaam_Mercenary02REF) ; Wait(2) ; akSelf.GetActorBase().SetEssential(false) ; akSelf.StartCombat(_00E_SC_DijaamOnelys) ; EndIf ; Else ; akSelf.GetActorBase().SetEssential(false) ; If !(akSelf.GetCombatTarget() == _00E_SC_DijaamOnelys) || !(akSelf.IsInCombat()) ; akSelf.StartCombat(_00E_SC_DijaamOnelys) ; EndIf ; EndIf ; RegisterForSingleUpdate(0.5) If _00E_NQ_G_07Dijaam_Mercenary02REF.IsDead() == false if akSelf.GetCombatTarget() == _00E_NQ_G_07Dijaam_Mercenary02REF && akSelf.GetDistance(_00E_NQ_G_07Dijaam_Mercenary02REF) <= 100 akSelf.PlayIdleWithTarget(pa_1HMKillMoveShortA, _00E_NQ_G_07Dijaam_Mercenary02REF) Wait(2) akSelf.GetActorBase().SetEssential(false) akSelf.SetActorValue("Aggression", 2) Else akSelf.StartCombat(_00E_NQ_G_07Dijaam_Mercenary02REF) _00E_NQ_G_07Dijaam_Mercenary02REF.StartCombat(akSelf) Wait(5) KillMercenary() EndIf Else akSelf.SetActorValue("Aggression", 2) akSelf.GetActorBase().SetEssential(false) EndIf EndFunction ;===================================================================================== ; PROPERTIES ;===================================================================================== Actor akSelf ;animation for killmove Idle Property pa_1HMKillMoveShortA Auto ;actors Actor Property _00E_NQ_G_07Dijaam_Mercenary02REF Auto Actor Property _00E_SC_DijaamOnelys Auto